Finished:
Link's Awakening (NS) [Finished February 28th, 2020] - Rating: N/A
Final Fantasy VII (NS) [Finished March 16th, 2020] - Rating: N/A
Dragon's Dogma: Dark Arisen (PC) [Finished April 14th, 2020] - Rating: 8.5 - Great
Parasite Eve (ePSXe) [Finished April 23rd, 2020] - Rating: 8.0 - Great
Metroid: Zero Mission (VisualBoyAdvance) [Finished May 5th, 2020] - Rating: 8.8 - Great:
This game was mindblowing in many ways. I've dabbled a little in Super Metroid but aside from that, this is my first 2D entry. I loved almost everything about it. The colorful GBA graphics. The way the game can somehow script cinematic-esc moments into normal gameplay is just crazy to me, I've never seen that done before really, or at least done that well (looking at you, quick time events). Soundtrack was pretty good, most of the tracks are probably not stuff I'd relisten to outside of the game but it worked very well for what it was and I'll be damned if the two versions of Brinstar aren't classics. What really surprised me was how much I liked the 2D combat and controls. Every experience I've had with action sidescrollers has felt a little, off? Or weird to control. Not Zero Mission baby. Might have just been bad d-pads before though. The only thing that sets this back from a 9 or more is that I feel the last hour wasn't the greatest. Didn't really care for the stealth section, but that might change upon replays. Other than that, definitely the best game I've beat all year.
Bioshock Remastered (PS4) [Finished May 11th, 2020] - Rating: 6.4 - Good:
Excellent atmosphere backed by little else. Some decent combat with a lot of options, and using all the different guns just for the sake of variation is ultimately one of the most fun parts. There is, on occasion, a surprising amount of depth in how the Plasmids can manifest. This game has a few instances where the game requiring the use of a Plasmids without outright telling the player is actually a brilliant teaching tool, which is funny considering how railroaded the rest of the game feels. However, general controls are awkward, gunplay isn't great, and there is too much overlap in the vending machines - which can just make things annoying trying to navigate to the one you need without looking at the map. Speaking of the map, it is a bit confusing at first and even beyond that initial point, it's jut aesthetically awful. I don't know who approved that garbage. The sound design is terrible on the Playstation 4 version, it is often disorienting trying to find out where things are coming from and I would have to turn my TV volume to unreasonable levels just to hear anything. This is especially bad when it comes to the main storytelling device in this game - audio logs - making just understanding the story a huge annoyance. On that front, the ending is anticlimatic, disappointing, and features an endboss that is Marvel-levels of uninspired (though I imagine he was supposed to look more like something from Metropolis?). I also don't like how the last few hours introduce enemies which are even more bullet-spongy and basically just require you to stick to the bow. The story just feels unimpactful because everything is happening around you and not to you. It makes the events feel intangible, which isn't helped by the fact that despite various events throughout the story supposedly changing the lives of the people in rapture - we don't really see it? Rapture is basically the same crazy hell-hole from start to finish. The entire last few levels feel rushed. Still, a fun game, but heavily flawed. I appreciate the amount of options, and again most of the weapons are fun, but beyond that I don't think it was great or anything (and even those elements really aren't). Don't really understand the hype, might have been a been-there kinda thing.
Currently Playing:
Okami HD (NS)
Tales of Berseria (PS4)