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Forums - Microsoft Discussion - Rumor: Xbox Scarlet Devkit is late behind the schedule to surprise Sony

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What do you think

To surprise Sony 10 20.00%
 
It's late because Sony ar... 9 18.00%
 
It's just showed Microsof... 7 14.00%
 
They probably just rebuil... 5 10.00%
 
Who knows 19 38.00%
 
Total:50
Technarchy said:
LudicrousSpeed said:


Are you forgetting that Microsoft just went out and buy a whole stable of new developers? Talented developers, with a history of making good games? Exactly what "business buzzwords" is Microsoft using, lol.

Which in itself is odd. It took MSFT over a decade to figure out you need games for a game console? However, it's a move in the right direction and we will have to wait and see what these companies are working on come E3. I personally hope it's on the same scale of commitment and investment as Sony shows with their titles.

The problem wasnt MS had no games per se. They've had too few working on AAA games and a heavy reliance on 3rd party.

Unsurprisingly it seems 1st party studios are more reliable for consistent output of quality content so they've decided to commit to that. They also have Gamepass now which means they need more output to boost subscriptions.

I think Gamepass could even be a motivator to release more games than competitors if it helps boost or maintain its subscriptions. Then there is also the upcoming ports and indie games launching on the service.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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Mr Puggsly said:

I said in a different post the mistakes made by MS early likely played a roll in PS4's momentum this generation. 360 benefitted greatly from PS3's mistakes, right?

And again, PS4's lead isnt just because of the exclusives. They dont sell well enough for that to be the case.

Not sure what you really disagree with.

Exclusives absolutely matter.

Exclusives can sell consoles.

Halo 3 for example was so popular it actually increased the rate at which Xbox 360 consoles were sold.

https://www.smh.com.au/technology/halo-3-doubled-xbox-360-console-sales-20071005-gdr9tb.html
https://www.gamasutra.com/view/news/106869/NPD_Halo_3_Drives_Xbox_360_Sales_Above_Wii_In_September.php

If an exclusive game sells 10~ million copies, then 10~ million people find value with their console for that single game, do that over enough 10~ million console sellers and you appeal to an audience larger than just 10~ million.

I entered the Xbox ecosystem in the early 2000's on the back of industry leading exclusives like Halo and Fable and if Microsoft wants to retain me as a consumer, they need to offer me exclusives that keep me interested, otherwise I will just run everything on my PC.

HollyGamer said:

What logical fallacy here??? Care to explain the reason 

I have clearly labelled the particular fallacies in question.

HollyGamer said:

" The PC has different operating requirements than consoles, thus making TDP, Thermal, Dimensions and so forth an irrelevant aspect.
And again, those aspects weren't part of the original argument put forth."

So now you admitted consoles is different from PC LOL 

Just like how a notebook is different from a desktop. Both are still PC's.
Both have different operating environments which influence TDP, Thermals and Dimensions.

Again, your argument is redundant.

Because this is a PC running Windows with x86 components running GTA 5.

https://www.pcmag.com/news/358041/gpd-win-2-handheld-launches-april-2018-runs-gta-v


And this is a PC that you plug into the back of a display via HDMI. Again, Windows, x86.

https://www.alphr.com/hannspree-micro-pc/1000346/hannspree-micro-pc-review

And this is a PC:

https://www.gadgetreview.com/shuttle-d10-desktop-computer-sports-built-in-7-inch-lcd

And this is a PC:

https://www.notebookcheck.net/Dell-Latitude-7400-2-in-1-now-shipping-with-world-s-first-PC-proximity-sensor.420563.0.html

And this is a PC:

https://imgur.com/gallery/wA8bB

And this is a PC:

https://www.anandtech.com/Show/Index/2709?cPage=2&all=False&sort=0&page=1&slug=

Starting to get it now?

HollyGamer said:

This the evidence on how Ps4 turn into PC and run games like crap  because an OS like Linux https://www.youtube.com/watch?v=rct6tHdN5No 

Imagine if it's able to run  Windows and run game using Windows it will even be slower , despite the games running well on slower consoles A.K.A Xbox One.

That's not representative of the PC environment though because Quantum Break wasn't the best PC port in regards to performance to start with.

HollyGamer said:

Wikipedia about GNM and GNMX 

" Another key area of the game is its programmable pixel shaders.[8] Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4.[9] It has been suggested[by whom?] that the PlayStation Shader Language is very similar to the HLSL standard in DirectX 11, with just subtle differences that could be eliminated for the most part through preprocessor macros.[8]

"Sony’s own custom API is more low-level and definitely something that graphics programmers love. It gives you a lot of control. DirectX 12 will be a bit more abstract because it has to work with many different GPUs, while the PS4 API can go down to the metal,” he said. It is important to clarify and note here that Wolfgang's this statement does not mean that Microsoft's DirectX 12 is of no good. In fact he believes that the upcoming API will surely turn out to be great for the Xbox One console." https://wccftech.com/ps4-api-graphics-programmers-love-specific-gpu-optimizations-improve-performance/

Please elaborates why i am wrong, you did not help yourself here. I am done with your bias on consoles. You are not expert or even game developer, many smart people are not agreeing with your bias. I am myself a PC and console that never underestimates console nor any game developer has ever underestimates consoles.

Good day to you mate 

If anything... You just proved my point.

Remember the argument was about low-level API's and you have provided the evidence that Sony's Shader Language has allot in common with Direct X 11's format which is... *drum roll* a High-Level API.

Thank you for that.

As for being an expert, I have never claimed any such thing, but I do have credentials. - I am versed in a few programming languages like Objective C, I have reverse engineered shaders for various Gamebryo games in order to allow certain games to run on older hardware and I have dabbled in building a few micro-controllers... And of course, I am a hardware enthusiast who loves all things tech.

And honestly, I do not favor any particular console, so I don't actually have a console bias... But now you are delving into your 3rd logical fallacy.



--::{PC Gaming Master Race}::--

DonFerrari said:
Mr Puggsly said:

Yes, thank you for proving my point. Even the most popular Sony exclusives are only played by a fraction of the userbase.

Yes sure, because it is the same people that bought all of those, no way could all userbase have bought or played at least one of the exclusives.

Also very very very few games do more than 10M anyway. Will you claim that no one is really playing them or that they aren't relevant?

Lack of exclusives made a lot of favor to MS, really.

I absolutely believe the exclusives are bought by much of the same people because Sony's best sellers are quite similar. Uncharted, God of War, Spider Man, The Last of Us, Horizon, and perhaps others... story driven 3rd person action games.

Anecdotally the PS4 users I talk to primarily play 3rd party games. Which is reflective of much of the software sales. Most X1 users I know do the same.

I'm not attacking Sony, but for some reason you're attacking MS as if its relevant. However, I do believe a big reason MS is increasing 1st party output if because of Gamepass and Windows. All of that combined means more engagement with 1st party content.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Pemalite said:
Mr Puggsly said:

I said in a different post the mistakes made by MS early likely played a roll in PS4's momentum this generation. 360 benefitted greatly from PS3's mistakes, right?

And again, PS4's lead isnt just because of the exclusives. They dont sell well enough for that to be the case.

Not sure what you really disagree with.

Exclusives absolutely matter.

Exclusives can sell consoles.

Halo 3 for example was so popular it actually increased the rate at which Xbox 360 consoles were sold.

https://www.smh.com.au/technology/halo-3-doubled-xbox-360-console-sales-20071005-gdr9tb.html
https://www.gamasutra.com/view/news/106869/NPD_Halo_3_Drives_Xbox_360_Sales_Above_Wii_In_September.php

If an exclusive game sells 10~ million copies, then 10~ million people find value with their console for that single game, do that over enough 10~ million console sellers and you appeal to an audience larger than just 10~ million.

I entered the Xbox ecosystem in the early 2000's on the back of industry leading exclusives like Halo and Fable and if Microsoft wants to retain me as a consumer, they need to offer me exclusives that keep me interested, otherwise I will just run everything on my PC.

Exclusives do increase console sales, they don't account for an entire userbase. Nor does every exclusive sale account for a console sale.

We should also take into consideration many console bundles have become multiplat games.

I feel like the point is being missed. Especially when I said word of mouth, success early on and buying the console your peers have is also relevant.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Pemalite said:
Mr Puggsly said:

I said in a different post the mistakes made by MS early likely played a roll in PS4's momentum this generation. 360 benefitted greatly from PS3's mistakes, right?

And again, PS4's lead isnt just because of the exclusives. They dont sell well enough for that to be the case.

Not sure what you really disagree with.

Exclusives absolutely matter.

Exclusives can sell consoles.

Halo 3 for example was so popular it actually increased the rate at which Xbox 360 consoles were sold.

https://www.smh.com.au/technology/halo-3-doubled-xbox-360-console-sales-20071005-gdr9tb.html
https://www.gamasutra.com/view/news/106869/NPD_Halo_3_Drives_Xbox_360_Sales_Above_Wii_In_September.php

If an exclusive game sells 10~ million copies, then 10~ million people find value with their console for that single game, do that over enough 10~ million console sellers and you appeal to an audience larger than just 10~ million.

I entered the Xbox ecosystem in the early 2000's on the back of industry leading exclusives like Halo and Fable and if Microsoft wants to retain me as a consumer, they need to offer me exclusives that keep me interested, otherwise I will just run everything on my PC.

HollyGamer said:

What logical fallacy here??? Care to explain the reason 

I have clearly labelled the particular fallacies in question.

HollyGamer said:

" The PC has different operating requirements than consoles, thus making TDP, Thermal, Dimensions and so forth an irrelevant aspect.
And again, those aspects weren't part of the original argument put forth."

So now you admitted consoles is different from PC LOL 

Just like how a notebook is different from a desktop. Both are still PC's.
Both have different operating environments which influence TDP, Thermals and Dimensions.

Again, your argument is redundant.

Because this is a PC running Windows with x86 components running GTA 5.

https://www.pcmag.com/news/358041/gpd-win-2-handheld-launches-april-2018-runs-gta-v


And this is a PC that you plug into the back of a display via HDMI. Again, Windows, x86.

https://www.alphr.com/hannspree-micro-pc/1000346/hannspree-micro-pc-review

And this is a PC:

https://www.gadgetreview.com/shuttle-d10-desktop-computer-sports-built-in-7-inch-lcd

And this is a PC:

https://www.notebookcheck.net/Dell-Latitude-7400-2-in-1-now-shipping-with-world-s-first-PC-proximity-sensor.420563.0.html

And this is a PC:

https://imgur.com/gallery/wA8bB

And this is a PC:

https://www.anandtech.com/Show/Index/2709?cPage=2&all=False&sort=0&page=1&slug=

Starting to get it now?

HollyGamer said:

This the evidence on how Ps4 turn into PC and run games like crap  because an OS like Linux https://www.youtube.com/watch?v=rct6tHdN5No 

Imagine if it's able to run  Windows and run game using Windows it will even be slower , despite the games running well on slower consoles A.K.A Xbox One.

That's not representative of the PC environment though because Quantum Break wasn't the best PC port in regards to performance to start with.

HollyGamer said:

Wikipedia about GNM and GNMX 

" Another key area of the game is its programmable pixel shaders.[8] Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4.[9] It has been suggested[by whom?] that the PlayStation Shader Language is very similar to the HLSL standard in DirectX 11, with just subtle differences that could be eliminated for the most part through preprocessor macros.[8]

"Sony’s own custom API is more low-level and definitely something that graphics programmers love. It gives you a lot of control. DirectX 12 will be a bit more abstract because it has to work with many different GPUs, while the PS4 API can go down to the metal,” he said. It is important to clarify and note here that Wolfgang's this statement does not mean that Microsoft's DirectX 12 is of no good. In fact he believes that the upcoming API will surely turn out to be great for the Xbox One console." https://wccftech.com/ps4-api-graphics-programmers-love-specific-gpu-optimizations-improve-performance/

Please elaborates why i am wrong, you did not help yourself here. I am done with your bias on consoles. You are not expert or even game developer, many smart people are not agreeing with your bias. I am myself a PC and console that never underestimates console nor any game developer has ever underestimates consoles.

Good day to you mate 

If anything... You just proved my point.

Remember the argument was about low-level API's and you have provided the evidence that Sony's Shader Language has allot in common with Direct X 11's format which is... *drum roll* a High-Level API.

Thank you for that.

As for being an expert, I have never claimed any such thing, but I do have credentials. - I am versed in a few programming languages like Objective C, I have reverse engineered shaders for various Gamebryo games in order to allow certain games to run on older hardware and I have dabbled in building a few micro-controllers... And of course, I am a hardware enthusiast who loves all things tech.

And honestly, I do not favor any particular console, so I don't actually have a console bias... But now you are delving into your 3rd logical fallacy.

If PC has come in many configuration, size from small, big, simple, handled size, pocket size, ? Why are you dismissing the aspect dimension of PS4/Xbox One , the expect of thermal philosophy, aspect of power wattage, TDP etc etc that we has been discussed here, you refuse to compare PS4 has small form factor, low wattage, low thermal heat compared to the same performance of desktop PC GPU? Or maybe you cannot find similar costume design that PS4/Xbox One has by the time they release?? :) :) :) hmmmm????

It wasn't the best performance on PC, but Xbox one can run far better than what the video shows, especially when you considered PS4 has 50% advantage on performance and spec overall over Xbox One. I am sure it's not just about hardware.

" If anything... You just proved my point.". Actually i prove you wrong, You said there is no low level API on consoles and consoles don't have any benefit on optimization. 

You know what, i have a lot of PHD friend and professor  in airplane engineering who cannot fix a toaster or chemical engineer who cannot even do a proper math. It doesn't mean if you are smart in one particular area you are very smart in the rest of the area. Even Einstein only good in one particular area. 

Your knowledges blind you, above a cloud there is always a cloud , above the cloud there is always another layer of atmosphere etc etc. 



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I think the biggest thing about the gamepass is the price where MS are practically giving it away. They've used this gen to prototype it and build its reputation similar to what Sony did last gen with free online.

The start of next gen I think the silly gamepass price will disappear with either a tiered gamepass or one with a more realistic cost. This will then change things massively to gamepass adoption and retention.

Secondly, the studios that MS has bought, I would say only two are amazing great studios with reviews and sales to back them, Playground and Obsidian. The rest, including NT, are more padding than amazing acquisitions.

Sonys shift in strategy and head start with their big exclusives will make a difference. Instead of sequels at the end of the gen, we will probably see them release gradually early next gen, bridging that slow first 18 months. GOW sequel, Horizon, Spidey, GT, Killzone, Infamous maybe even smaller games like R&C, Knack and remasters thrown in for good measure.

Since Sony already has their pricing for PSNow sorted, it won't come as a big hit to their player base, so it won't affect retention or adoption as much, in fact during the first 18 months we might even see a rise in sales to bridge those 18 months.

XCloud as great as it theoretically is, we are yet to see a game fully take advantage and show it being plausible, but it is nothing Sony can't do or any other dev for that matter.

Ultimately I think Lockhart will play a greater role depending on the price. If they price it right, with decent specs, it will be what will bring in higher xbox sales, and that's if Sony doesn't create a digital only PS5. However, if rumours are true and Lockhart is speced around the ps4pro, and will cost around £300 (assuming Anaconda might be £500), then my question is why not just buy a Xbox1X?!

I think MS are behind (if they are), due to low console sales this gen. If the cost of orders is dependent on quantity you order, then sony won't have an issue securing a good deal as history has proven they can shift consoles. MS on the other hand got lucky one gen but have struggled for every single other gen. If they have to make tough decisions on orders (why they may have brought Lockhart back to increase sales of parts), this may be the reason why they are stalling.



At this point its just a PC with the Xbox Operating system. Not any more difficult to program for than any current PC. Microsoft is probably just waiting to determine final clock speeds and GPU core counts until AMD can assure them of yields and what not.



I mostly play RTS and Moba style games now adays as well as ALOT of benchmarking. I do play other games however such as the witcher 3 and Crysis 3, and recently Ashes of the Singularity. I love gaming on the cutting edge and refuse to accept any compromises. Proud member of the Glorious PC Gaming Master Race. Long Live SHIO!!!! 

Mr Puggsly said:
DonFerrari said:

No you aren't and shouldn't pretend that is what you made when you go "just a part of the userbase plays the exclusives", it was made to downplay it.

But I would love to see these plenty of other appeals PS4 have over Xbox that justify it being over double the userbase.

I said in a different post the mistakes made by MS early likely played a roll in PS4's momentum this generation. 360 benefitted greatly from PS3's mistakes, right?

And again, PS4's lead isnt just because of the exclusives. They dont sell well enough for that to be the case.

Not sure what you really disagree with.

The mistakes made and corrected in less than 6 months of launch still don't let X1 recover (selling like 40% or less than PS4, actually it lost speed faster), but Sony mistakes in PS3 that took like 3 years to correct they were still able to outsell X360 while being 100 to 200 over the price of it during all this time. Yes makes sense.

Each exclusive selling 10% to 20% of the userbase is quite significative. Even with Nintendo a very few exclusives pass 20% and you recognized that people buy it for the exclusives.

Anyway you didn't show these many advantages that were still occuring after 6 months after launch (and even if you consider 1 day after launch the only real problem was 100 more for kinect, PS3 was 200 more for BD).



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

You can’t compare the Xbone mistakes and their damage to the PS3 mistakes and their damage. For starters, the Xbone mistakes were gargantuan in comparison. There are still people who believe the Xbone cannot play games without an Internet connection. That it still requires you to hook a camera up to monitor you before you can use it.

Second, virtually any mistake you can conjure for PS3, the Xbone also had it. It was too expensive. It wasn’t a tough console to make games on like PS3 but it was weaker which lead to the same results, weaker multi platform games.

Lastly even with the mistakes, PS3 was on pace to outsell the 360 from day one. Meaning Sony had a reliable fanbase and following to rely on for recovery. MS doesn’t have that luxury. They fucked things up right as Sony was doing everything right and have done everything right all gen. Even during the 360 gen MS dropped the ball the last chunk of it going all out Kinect.

The situations aren’t comparable at all and sales show that. As for exclusives of course Pugs is right. They’re important for console health and sales but they aren’t the most important factor by far unless you’re Nintendo and don’t get much third party support. Price and word of mouth are much more important. As sales show, most people this gen didn’t buy a PS4 for Uncharted 4 or GT7, they bought it because their friend plays Madden and CoD on it and they want to play together.



Mr Puggsly said:

Exclusives do increase console sales, they don't account for an entire userbase. Nor does every exclusive sale account for a console sale.

We should also take into consideration many console bundles have become multiplat games.

I feel like the point is being missed. Especially when I said word of mouth, success early on and buying the console your peers have is also relevant.

I am not disagreeing with your intrinsic point that Multiplats make up the bulk of game purchases for a particular platform.

But any informed consumer will opt for a platform based on a myriad of reasons... And one of those reasons will be exclusives or backwards compatibility or the fastest hardware or the cheapest price or because their friends own that console. Or whatever.

You do need exclusives though, it's been the achilles heel for the Xbox One for years and the lack of such does tarnish a brands reputation which has a flow-on effect.

HollyGamer said:

If PC has come in many configuration, size from small, big, simple, handled size, pocket size, ? Why are you dismissing the aspect dimension of PS4/Xbox One , the expect of thermal philosophy, aspect of power wattage, TDP etc etc that we has been discussed here, you refuse to compare PS4 has small form factor, low wattage, low thermal heat compared to the same performance of desktop PC GPU? Or maybe you cannot find similar costume design that PS4/Xbox One has by the time they release?? :) :) :) hmmmm????

It's because the PC comes in all shapes and sizes that I am disregarding your point that the consoles are different than the PC based on Form Factor/Power Consumption/Thermal Characteristics and more.

HollyGamer said:

You know what, i have a lot of PHD friend and professor  in airplane engineering who cannot fix a toaster or chemical engineer who cannot even do a proper math. It doesn't mean if you are smart in one particular area you are very smart in the rest of the area. Even Einstein only good in one particular area. 

Your knowledges blind you, above a cloud there is always a cloud , above the cloud there is always another layer of atmosphere etc etc. 

I don't care who you know. It's irrelevant.

If you need to delve into Ad Hominem (Your 3rd logical fallacy) in order to try and win an argument, then you have lost said argument. It's that simple.

LudicrousSpeed said:
You can’t compare the Xbone mistakes and their damage to the PS3 mistakes and their damage. For starters, the Xbone mistakes were gargantuan in comparison. There are still people who believe the Xbone cannot play games without an Internet connection. That it still requires you to hook a camera up to monitor you before you can use it.

Second, virtually any mistake you can conjure for PS3, the Xbone also had it. It was too expensive. It wasn’t a tough console to make games on like PS3 but it was weaker which lead to the same results, weaker multi platform games.

Lastly even with the mistakes, PS3 was on pace to outsell the 360 from day one. Meaning Sony had a reliable fanbase and following to rely on for recovery. MS doesn’t have that luxury. They fucked things up right as Sony was doing everything right and have done everything right all gen. Even during the 360 gen MS dropped the ball the last chunk of it going all out Kinect.

The situations aren’t comparable at all and sales show that. As for exclusives of course Pugs is right. They’re important for console health and sales but they aren’t the most important factor by far unless you’re Nintendo and don’t get much third party support. Price and word of mouth are much more important. As sales show, most people this gen didn’t buy a PS4 for Uncharted 4 or GT7, they bought it because their friend plays Madden and CoD on it and they want to play together.

I agree the mistakes Sony did with the Playstation 3 aren't comparable to the Xbox One. They are completely different mistakes (Minus the price issue.)

The Xbox 360 had allot of massive screw-ups (RROD) and it was extremely successful.



--::{PC Gaming Master Race}::--