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Mr Puggsly said:

I said in a different post the mistakes made by MS early likely played a roll in PS4's momentum this generation. 360 benefitted greatly from PS3's mistakes, right?

And again, PS4's lead isnt just because of the exclusives. They dont sell well enough for that to be the case.

Not sure what you really disagree with.

Exclusives absolutely matter.

Exclusives can sell consoles.

Halo 3 for example was so popular it actually increased the rate at which Xbox 360 consoles were sold.

https://www.smh.com.au/technology/halo-3-doubled-xbox-360-console-sales-20071005-gdr9tb.html
https://www.gamasutra.com/view/news/106869/NPD_Halo_3_Drives_Xbox_360_Sales_Above_Wii_In_September.php

If an exclusive game sells 10~ million copies, then 10~ million people find value with their console for that single game, do that over enough 10~ million console sellers and you appeal to an audience larger than just 10~ million.

I entered the Xbox ecosystem in the early 2000's on the back of industry leading exclusives like Halo and Fable and if Microsoft wants to retain me as a consumer, they need to offer me exclusives that keep me interested, otherwise I will just run everything on my PC.

HollyGamer said:

What logical fallacy here??? Care to explain the reason 

I have clearly labelled the particular fallacies in question.

HollyGamer said:

" The PC has different operating requirements than consoles, thus making TDP, Thermal, Dimensions and so forth an irrelevant aspect.
And again, those aspects weren't part of the original argument put forth."

So now you admitted consoles is different from PC LOL 

Just like how a notebook is different from a desktop. Both are still PC's.
Both have different operating environments which influence TDP, Thermals and Dimensions.

Again, your argument is redundant.

Because this is a PC running Windows with x86 components running GTA 5.

https://www.pcmag.com/news/358041/gpd-win-2-handheld-launches-april-2018-runs-gta-v


And this is a PC that you plug into the back of a display via HDMI. Again, Windows, x86.

https://www.alphr.com/hannspree-micro-pc/1000346/hannspree-micro-pc-review

And this is a PC:

https://www.gadgetreview.com/shuttle-d10-desktop-computer-sports-built-in-7-inch-lcd

And this is a PC:

https://www.notebookcheck.net/Dell-Latitude-7400-2-in-1-now-shipping-with-world-s-first-PC-proximity-sensor.420563.0.html

And this is a PC:

https://imgur.com/gallery/wA8bB

And this is a PC:

https://www.anandtech.com/Show/Index/2709?cPage=2&all=False&sort=0&page=1&slug=

Starting to get it now?

HollyGamer said:

This the evidence on how Ps4 turn into PC and run games like crap  because an OS like Linux https://www.youtube.com/watch?v=rct6tHdN5No 

Imagine if it's able to run  Windows and run game using Windows it will even be slower , despite the games running well on slower consoles A.K.A Xbox One.

That's not representative of the PC environment though because Quantum Break wasn't the best PC port in regards to performance to start with.

HollyGamer said:

Wikipedia about GNM and GNMX 

" Another key area of the game is its programmable pixel shaders.[8] Sony's own PlayStation Shader Language (PSSL) was introduced to the PlayStation 4.[9] It has been suggested[by whom?] that the PlayStation Shader Language is very similar to the HLSL standard in DirectX 11, with just subtle differences that could be eliminated for the most part through preprocessor macros.[8]

"Sony’s own custom API is more low-level and definitely something that graphics programmers love. It gives you a lot of control. DirectX 12 will be a bit more abstract because it has to work with many different GPUs, while the PS4 API can go down to the metal,” he said. It is important to clarify and note here that Wolfgang's this statement does not mean that Microsoft's DirectX 12 is of no good. In fact he believes that the upcoming API will surely turn out to be great for the Xbox One console." https://wccftech.com/ps4-api-graphics-programmers-love-specific-gpu-optimizations-improve-performance/

Please elaborates why i am wrong, you did not help yourself here. I am done with your bias on consoles. You are not expert or even game developer, many smart people are not agreeing with your bias. I am myself a PC and console that never underestimates console nor any game developer has ever underestimates consoles.

Good day to you mate 

If anything... You just proved my point.

Remember the argument was about low-level API's and you have provided the evidence that Sony's Shader Language has allot in common with Direct X 11's format which is... *drum roll* a High-Level API.

Thank you for that.

As for being an expert, I have never claimed any such thing, but I do have credentials. - I am versed in a few programming languages like Objective C, I have reverse engineered shaders for various Gamebryo games in order to allow certain games to run on older hardware and I have dabbled in building a few micro-controllers... And of course, I am a hardware enthusiast who loves all things tech.

And honestly, I do not favor any particular console, so I don't actually have a console bias... But now you are delving into your 3rd logical fallacy.



--::{PC Gaming Master Race}::--