The_Liquid_Laser said:
Mnementh said:
This is the right comparison. In the movie industry we see reboot-cycles. After about a generation - say 20 to 30 years - are over, everything comes back. This is repeated again and again. Just look up how many Sleepy Hollow movies there are. The gaming industry is that young, that we are just at the first cycle of remakes.
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This is a very good point. I believe "A Star Is Born" has been made 4 different times. Although they wait long enough between remakes that this latest one seems new to most people.
Also each industry goes through phases. It seems like the movie industry used to do a lot more remakes just a few years ago. Now they are doing superhero movies instead. So the gaming industry might get end up doing fewer remakes in a few years and instead trend toward something else. Although, remakes are never going to go away entirely. It's more of an ebb and flow.
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Yeah. The wait between releases has to do with generations I think. I noticed a lot of remakes recently from stuff that was a thing then I was young: Jumanji, Baywatch, Teenage Mutant Ninja Turles, Miami Vice for instance. Some years ago there were remakes from stuff from before my time: Charlies Angels, The Avengers, Mission Impossible, Planet of the Apes. I think this is comparable to remakes of Links Awakening, Resident Evil 2 or Final Fantasy 7. Enough time has gone by that a lot of new gamers are there that never knew these games, while at the same time the older gamers still remember fondly.
In the gaming industry it is easier to justify remakes on a shorter cycle: by adding content with including DLC or adding new modes and stuff like that. In the movie industry the equivalent are director cuts.
zorg1000 said:
Mnementh said:
This is the right comparison. In the movie industry we see reboot-cycles. After about a generation - say 20 to 30 years - are over, everything comes back. This is repeated again and again. Just look up how many Sleepy Hollow movies there are. The gaming industry is that young, that we are just at the first cycle of remakes.
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It also seems like the remake cycle gets smaller each time. For example, King Kong 1933, 1976, 2005, 2017.
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Well, the faster the cycle, the more money you potentially make. Until you overdo it and burn that IP through too much recycling.
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