Faelco said:
Path of Radiance and Radiant Dawn had almost no "base camp" though, not like Fates or this one. It was focused on the battles with minimal breaks to prepare between them.
The beginning with the mercenaries is a copy of Path of Radiance, but after that it goes straight to Valkyria Chronicles 2, and that's not a compliment.
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Path of Radiance was the first to feature a base camp since Genealogy of the Holy War, and the first game altogether to feature a base camp in the West. It wasn't as sim-heavy as Fates and Three Houses will likely be, but it was where all the Supports and Side Conversations took place, which is really the heart and soul of Path of Radiance, and Radiant Dawn to a lesser extent (base converations at least...supports were pretty lack-luster in RD). The pacing and battles in PoR were amazing, but if that's all it was I wouldn't have played it 5+ times. :P You're missing a ton of amazing characterization if you skip the base camp content and just use it for minimal breaks to prepare for battle.
I have no strong feelings about the setting yet, as I don't have any issues with school type locations in these games. Fire Emblem has a long history of using adolescent and coming-of-age characters, my only real worry is that abuses tropes to make the characters feel one-dimensional like Awakening/Fates had a bad habit of doing with their support casts. I didn't see any twin-tailed girls beating up the MC or clumsy megane girls dropping papers everywhere so I'm actually not too worried yet...but we'll see.
People are complaining the characters don't seem to stand out yet, but I actually prefer that over seeing tropes outright. I mean...if you showed a Direct trailer of Path of Radiance, you'd probably say Jill Fizzart appears lack-luster, despite the fact that she's one of the most developed and well-characterized units in the entire franchise.