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Forums - Nintendo Discussion - Among the big Japanese publishers, is Nintendo the least creatively risk-averse?

VAMatt said:
I generally agree with the OP. But, it must be remembered that Nintendo's whoring out of Mario is in a whole different ballpark than everyone else in gaming. They shoehorned him into racing, fighting, sports, turn based RPGs, action RPGs, puzzles, party games, and just about every major genre out there, excluding shooters. I'm surprised Splatoon isn't set in the Mario universe, frankly.

Nobody else does anything like this. So, in some senses, Nintendo is the least adventurous.

The one thing you have to hand to Nintendo is their ability to take that specific IP and Make it successful no matter what. Not many publishers can say the same.



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JSG87 said:
VAMatt said:
I generally agree with the OP. But, it must be remembered that Nintendo's whoring out of Mario is in a whole different ballpark than everyone else in gaming. They shoehorned him into racing, fighting, sports, turn based RPGs, action RPGs, puzzles, party games, and just about every major genre out there, excluding shooters. I'm surprised Splatoon isn't set in the Mario universe, frankly.

Nobody else does anything like this. So, in some senses, Nintendo is the least adventurous.

The one thing you have to hand to Nintendo is their ability to take that specific IP and Make it successful no matter what. Not many publishers can say the same.

Oh yeah. They do a great job squeezing pennies out of Mario's ass.  And, they seem to have pulled it off without really watering down the brand. That's because they continue to make quality software. Mario has had a handful of duds attached to his name, but Nintendo just doesn't make enough duds to ruin the brand, I guess.

Mario is clearly the most powerful IP in gaming. I can't even think of anything else that comes remotely close.  Good on Nintendo for making use of him, and good on Nintendo for not running him into the ground, somehow.



TheMisterManGuy said:
Sahib said:

 

Like he said the number of new IPs from Nintendo is sad. Even more so in the console space, and the few that they do fund are pretty much indie level productions.

MS gets a lot of flack for rehashing same couple IPs but Nintendo is far worse than even MS.

So even after i list you like 6-7 games, you still choose to ignore facts and make up shit with no evidence. How is Nintendo worse than Microsoft? Show me when Microsoft put out 7 New IPs in less than 2 years. AAA budgets or no, these games count. 

Why 2 years? Seems like an arbitrary number of years to make the comparison. how about this we do a comparison of a the current generation of consoles, i’ll Even combine Nintendo’s new IPs for both WiiU and Switch. 

Nintendo new IPs for Wii U and Switch:

Wonderful 101

Splatoon

Arms

1-2 Switch 

 Labo 

Snipperclips

 

 

***Octopath Traveller is a SE IP not Nintendo, like Ryse is a Cryrek IP not MS.

 

Microsoft new IPs for XB1:

Sunset Overdrive

Quantum Break

Recore 

Sea of Thieves

Crimson Dragon

Ori and the Blind Forest

Screamride 

 

KALIMBA

 

MS has a good edge on Nintendo, although both look irrelevant compared to Sony.

 

Sony new IPs for PS4:

  1. Bloodborne
  2. Horizon Zero Dawn
  3. The Last Guardian
  4. Detroit: Become Human
  5. Dreams
  6. Until Dawn
  7. Driveclub
  8. The Order 1886
  9. Knack
  10. Death Stranding
  11. Days Gone
  12. Ghost of Tsushima
  13. Concrete Genie
  14. The Tomorrow Children 
  15. What Remains of Edith Finch
  16. Everybody's gone to the Rapture
  17. Drawn to Death
  18. Kill strain
  19. Alienation
  20. Matterfall
  21. Bound
  22. Helldivers
  23. Resogun
  24. Hohokum
  25. Guns Up
  26. Entwined
  27. CounterSpy
  28. Here They Lie
  29. Hidden Agenda
  30. Erica
  31. Astrobot 
  32. RIGS
  33. Starblood Arena
  34. Farpoint 
  35. Blood and Truth
  36. Bravo Team
  37. Deracine 


JSG87 said:
VAMatt said:
I generally agree with the OP. But, it must be remembered that Nintendo's whoring out of Mario is in a whole different ballpark than everyone else in gaming. They shoehorned him into racing, fighting, sports, turn based RPGs, action RPGs, puzzles, party games, and just about every major genre out there, excluding shooters. I'm surprised Splatoon isn't set in the Mario universe, frankly.

Nobody else does anything like this. So, in some senses, Nintendo is the least adventurous.

The one thing you have to hand to Nintendo is their ability to take that specific IP and Make it successful no matter what. Not many publishers can say the same.

I’m sorry what? When was the last time Nintendo made a new IP that was critically acclaimed and a huge seller? 



Sahib said:

Why 2 years? Seems like an arbitrary number of years to make the comparison. how about this we do a comparison of a the current generation of consoles, i’ll Even combine Nintendo’s new IPs for both WiiU and Switch. 

Nintendo new IPs for Wii U and Switch:

Wonderful 101

Splatoon

Arms

1-2 Switch 

 Labo 

Snipperclips

 

 

***Octopath Traveller is a SE IP not Nintendo, like Ryse is a Cryrek IP not MS.

 

Microsoft new IPs for XB1:

Sunset Overdrive

Quantum Break

Recore 

Sea of Thieves

Crimson Dragon

Ori and the Blind Forest

Screamride 

 

KALIMBA

 

MS has a good edge on Nintendo, although both look irrelevant compared to Sony.

 

Sony new IPs for PS4:

  1. Bloodborne
  2. Horizon Zero Dawn
  3. The Last Guardian
  4. Detroit: Become Human
  5. Dreams
  6. Until Dawn
  7. Driveclub
  8. The Order 1886
  9. Knack
  10. Death Stranding
  11. Days Gone
  12. Ghost of Tsushima
  13. Concrete Genie
  14. The Tomorrow Children 
  15. What Remains of Edith Finch
  16. Everybody's gone to the Rapture
  17. Drawn to Death
  18. Kill strain
  19. Alienation
  20. Matterfall
  21. Bound
  22. Helldivers
  23. Resogun
  24. Hohokum
  25. Guns Up
  26. Entwined
  27. CounterSpy
  28. Here They Lie
  29. Hidden Agenda
  30. Erica
  31. Astrobot 
  32. RIGS
  33. Starblood Arena
  34. Farpoint 
  35. Blood and Truth
  36. Bravo Team
  37. Deracine 

You have to really consider context here. One, Nintendo had its development split between the Wii U and the 3DS, so if we count the 3DS, the number is actually much larger for Nintendo. Sony meanwhile killed their Vita Support after the PS4 released, and Microsoft has always only had one platform to deal with. There's also the fact that the Wii U died an early death and the Switch isn't even 2 years old yet. Not to mention that a lot of Nintendo's teams and partners are just coming off their final 3DS projects, so they'll still need to get their Switch games out. 

Even if the number seems small for Nintendo now, Nintendo's still put out more new IP for the Switch in 2 years than the Wii U ever received in 4, and with the 3DS in its final days, the Switch will end up with significantly more new IP from Nintendo than the Wii U. So you can list the new IPs for Sony and Microsoft on their consoles all you want, but they were in a very different position vs Nintendo at the time. 



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TheMisterManGuy said:
Sahib said:

Why 2 years? Seems like an arbitrary number of years to make the comparison. how about this we do a comparison of a the current generation of consoles, i’ll Even combine Nintendo’s new IPs for both WiiU and Switch. 

Nintendo new IPs for Wii U and Switch:

Wonderful 101

Splatoon

Arms

1-2 Switch 

 Labo 

Snipperclips

 

 

***Octopath Traveller is a SE IP not Nintendo, like Ryse is a Cryrek IP not MS.

 

Microsoft new IPs for XB1:

Sunset Overdrive

Quantum Break

Recore 

Sea of Thieves

Crimson Dragon

Ori and the Blind Forest

Screamride 

 

KALIMBA

 

MS has a good edge on Nintendo, although both look irrelevant compared to Sony.

 

Sony new IPs for PS4:

  1. Bloodborne
  2. Horizon Zero Dawn
  3. The Last Guardian
  4. Detroit: Become Human
  5. Dreams
  6. Until Dawn
  7. Driveclub
  8. The Order 1886
  9. Knack
  10. Death Stranding
  11. Days Gone
  12. Ghost of Tsushima
  13. Concrete Genie
  14. The Tomorrow Children 
  15. What Remains of Edith Finch
  16. Everybody's gone to the Rapture
  17. Drawn to Death
  18. Kill strain
  19. Alienation
  20. Matterfall
  21. Bound
  22. Helldivers
  23. Resogun
  24. Hohokum
  25. Guns Up
  26. Entwined
  27. CounterSpy
  28. Here They Lie
  29. Hidden Agenda
  30. Erica
  31. Astrobot 
  32. RIGS
  33. Starblood Arena
  34. Farpoint 
  35. Blood and Truth
  36. Bravo Team
  37. Deracine 

You have to really consider context here. One, Nintendo had its development split between the Wii U and the 3DS, so if we count the 3DS, the number is actually much larger for Nintendo. Sony meanwhile killed their Vita Support after the PS4 released, and Microsoft has always only had one platform to deal with. There's also the fact that the Wii U died an early death and the Switch isn't even 2 years old yet. Not to mention that a lot of Nintendo's teams and partners are just coming off their final 3DS projects, so they'll still need to get their Switch games out. 

Even if the number seems small for Nintendo now, Nintendo's still put out more new IP for the Switch in 2 years than the Wii U ever received in 4, and with the 3DS in its final days, the Switch will end up with significantly more new IP from Nintendo than the Wii U. So you can list the new IPs for Sony and Microsoft on their consoles all you want, but they were in a very different position vs Nintendo at the time. 

It’s not anyone else’s fault that Nintendo has multiple platforms...it’s also a lame excuse, even if we look at Sony’s output for just PS4 it’s still far beyond Nintendo’s output on 3DS+WiiU+NS. That’s also ignoring the fact that none of Nintendo’s new IPs are nowhere close in terms of production values to Sony’s new IPs like Horizon, Detroit, Death Stranding, Ghost of Tsushima, etc.



Sahib said:
TheMisterManGuy said:

You have to really consider context here. One, Nintendo had its development split between the Wii U and the 3DS, so if we count the 3DS, the number is actually much larger for Nintendo. Sony meanwhile killed their Vita Support after the PS4 released, and Microsoft has always only had one platform to deal with. There's also the fact that the Wii U died an early death and the Switch isn't even 2 years old yet. Not to mention that a lot of Nintendo's teams and partners are just coming off their final 3DS projects, so they'll still need to get their Switch games out. 

Even if the number seems small for Nintendo now, Nintendo's still put out more new IP for the Switch in 2 years than the Wii U ever received in 4, and with the 3DS in its final days, the Switch will end up with significantly more new IP from Nintendo than the Wii U. So you can list the new IPs for Sony and Microsoft on their consoles all you want, but they were in a very different position vs Nintendo at the time. 

It’s not anyone else’s fault that Nintendo has multiple platforms...it’s also a lame excuse, even if we look at Sony’s output for just PS4 it’s still far beyond Nintendo’s output on 3DS+WiiU+NS. That’s also ignoring the fact that none of Nintendo’s new IPs are nowhere close in terms of production values to Sony’s new IPs like Horizon, Detroit, Death Stranding, Ghost of Tsushima, etc.

I love how when it's Nintendo people always have to go out of there way to say it doesn't count. The goal posts need to be constantly changed. First it was that they don't make any, then they haven't made many on just Wii u and switch and then they aren't high budget enough. I didn't realise there was such a strict set of rules when it comes to whether new ips count or not.

At this point Nintendo has so many franchises that they can't even make new iterations every gen.



Sahib said:

It’s not anyone else’s fault that Nintendo has multiple platforms...it’s also a lame excuse, even if we look at Sony’s output for just PS4 it’s still far beyond Nintendo’s output on 3DS+WiiU+NS. That’s also ignoring the fact that none of Nintendo’s new IPs are nowhere close in terms of production values to Sony’s new IPs like Horizon, Detroit, Death Stranding, Ghost of Tsushima, etc.

The number would be similar to Sony's if we're including all three systems from Nintendo. And it may not be anyone else's fault that Nintendo has multiple systems, but Nintendo spread their releases out between the two, so you still have to consider that when talking about them. Plus, the Wii U was a huge failure as well so Nintendo couldn't really afford a lot of risk taking at the time on there either. 

Even if Sony's output was somehow greater, I fail to see how this has anything to do with my original point. I wasn't comparing Nintendo to Sony or Microsoft, I was comparing them to other Japanese publishers this gen like Capcom and Sega. Sony isn't even a Japanese publisher anymore. SIE relocated to California 2 years ago, so you're comparison is especially irrelevant to my point. 



JSG87 said:
VAMatt said:
I generally agree with the OP. But, it must be remembered that Nintendo's whoring out of Mario is in a whole different ballpark than everyone else in gaming. They shoehorned him into racing, fighting, sports, turn based RPGs, action RPGs, puzzles, party games, and just about every major genre out there, excluding shooters. I'm surprised Splatoon isn't set in the Mario universe, frankly.

Nobody else does anything like this. So, in some senses, Nintendo is the least adventurous.

The one thing you have to hand to Nintendo is their ability to take that specific IP and Make it successful no matter what. Not many publishers can say the same.

Not many publishers can do it because they don't have the dedicated, built-in fanbase and dominant advertising position that comes with being a console manufacturer.  That's not an insignificant difference.  If you give something like ARMS to a third-party publisher, and I mean the exact same game, the attach ratio would drop significantly on Nintendo platforms and it would be buried by the competition on other platforms.



Sahib said:
TheMisterManGuy said:

So even after i list you like 6-7 games, you still choose to ignore facts and make up shit with no evidence. How is Nintendo worse than Microsoft? Show me when Microsoft put out 7 New IPs in less than 2 years. AAA budgets or no, these games count. 

Why 2 years? Seems like an arbitrary number of years to make the comparison. how about this we do a comparison of a the current generation of consoles, i’ll Even combine Nintendo’s new IPs for both WiiU and Switch. 

Nintendo new IPs for Wii U and Switch:

Wonderful 101

Splatoon

Arms

1-2 Switch 

 Labo 

Snipperclips

Captain Toad

Daemon X Machina

Flip Wars

Devil's Third

NES Remix

Pushmo

Sing Party

Tokio Mirage Sessions

 

 

***Octopath Traveller is a SE IP not Nintendo, like Ryse is a Cryrek IP not MS.

 

Microsoft new IPs for XB1:

Sunset Overdrive

Quantum Break

Recore 

Sea of Thieves

Crimson Dragon

Ori and the Blind Forest

Screamride 

 

KALIMBA

 

MS has a good edge on Nintendo, although both look irrelevant compared to Sony.

 

Sony new IPs for PS4:

  1. Bloodborne Belongs to FromSoftware
  2. Horizon Zero Dawn
  3. The Last Guardian 
  4. Detroit: Become Human Belongs to Quantic Dream, not Sony
  5. Dreams
  6. Until Dawn Belongs to Supermassive Games
  7. Driveclub
  8. The Order 1886
  9. Knack
  10. Death Stranding Belongs to Kojima Productions
  11. Days Gone
  12. Ghost of Tsushima
  13. Concrete Genie
  14. The Tomorrow Children 
  15. What Remains of Edith Finch Multiplatform title
  16. Everybody's gone to the Rapture
  17. Drawn to Death
  18. Kill strain
  19. Alienation Belongs to Housemarque
  20. Matterfall Belongs to Housemarque
  21. Bound Belongs to Plastic Studios
  22. Helldivers Belongs to Arrowhead Studios
  23. Resogun Belongs to Housemarque
  24. Hohokum
  25. Guns Up Belongs to Valkyrie Entertainment
  26. Entwined
  27. CounterSpy Multiplat (also available on iOS and Android)
  28. Here They Lie Belongs to Tangentlemen
  29. Hidden Agenda Belongs to Supermassive Games
  30. Erica Flavorworks
  31. Astro Bot 
  32. RIGS
  33. Starblood Arena WhiteMoon Dreams
  34. Farpoint Impulse Gear
  35. Blood and Truth
  36. Bravo Team Couldn't find that game
  37. Deracine FromSoftware

Just completed the Nintendo List a bit more (probably still missing some)

On Sony's side, I just knew the 16 first titles, and out of those 5 do not belong to Sony, with one even being a multiplat title.

I bolded those which have been announced, but not yet released. Considering how long some games can take to make (just check the last Guardian, almost 10 years in the making) and the upcoming release of the PS5, I sorted them out because they may not release on PS4 (Concrete Genie and Dreams for instance should, Ghosts of Tsushima, not so sure)

Oh, and in italic, I noted those which are already dead or dying (meaning MMO titles which have been deactivated already or are scheduled to do so soon). I'd be pissed if I bought on of these, to be frank. They are valid entries though, just sad ones.

Half of the titles listed were actually third party titles, many of them small VR or f2p games. So that brings it down to Nintendo levels, which is much more realistic