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Sahib said:
TheMisterManGuy said:

You have to really consider context here. One, Nintendo had its development split between the Wii U and the 3DS, so if we count the 3DS, the number is actually much larger for Nintendo. Sony meanwhile killed their Vita Support after the PS4 released, and Microsoft has always only had one platform to deal with. There's also the fact that the Wii U died an early death and the Switch isn't even 2 years old yet. Not to mention that a lot of Nintendo's teams and partners are just coming off their final 3DS projects, so they'll still need to get their Switch games out. 

Even if the number seems small for Nintendo now, Nintendo's still put out more new IP for the Switch in 2 years than the Wii U ever received in 4, and with the 3DS in its final days, the Switch will end up with significantly more new IP from Nintendo than the Wii U. So you can list the new IPs for Sony and Microsoft on their consoles all you want, but they were in a very different position vs Nintendo at the time. 

It’s not anyone else’s fault that Nintendo has multiple platforms...it’s also a lame excuse, even if we look at Sony’s output for just PS4 it’s still far beyond Nintendo’s output on 3DS+WiiU+NS. That’s also ignoring the fact that none of Nintendo’s new IPs are nowhere close in terms of production values to Sony’s new IPs like Horizon, Detroit, Death Stranding, Ghost of Tsushima, etc.

I love how when it's Nintendo people always have to go out of there way to say it doesn't count. The goal posts need to be constantly changed. First it was that they don't make any, then they haven't made many on just Wii u and switch and then they aren't high budget enough. I didn't realise there was such a strict set of rules when it comes to whether new ips count or not.

At this point Nintendo has so many franchises that they can't even make new iterations every gen.