TheMisterManGuy said:
You have to really consider context here. One, Nintendo had its development split between the Wii U and the 3DS, so if we count the 3DS, the number is actually much larger for Nintendo. Sony meanwhile killed their Vita Support after the PS4 released, and Microsoft has always only had one platform to deal with. There's also the fact that the Wii U died an early death and the Switch isn't even 2 years old yet. Not to mention that a lot of Nintendo's teams and partners are just coming off their final 3DS projects, so they'll still need to get their Switch games out. Even if the number seems small for Nintendo now, Nintendo's still put out more new IP for the Switch in 2 years than the Wii U ever received in 4, and with the 3DS in its final days, the Switch will end up with significantly more new IP from Nintendo than the Wii U. So you can list the new IPs for Sony and Microsoft on their consoles all you want, but they were in a very different position vs Nintendo at the time. |
WiiU launched before PS4 and Switch are still going. So he is in fact taking a bigger timeframe for Nintendo (remember that PS3 had several games launched in the last 2 years of it's life, while Wii had precoce cut). Plus the level of investment needed to launch a game on PS4 versus WiiU or even Switch are very different same with manpower.
TheMisterManGuy said:
The number would be similar to Sony's if we're including all three systems from Nintendo. And it may not be anyone else's fault that Nintendo has multiple systems, but Nintendo spread their releases out between the two, so you still have to consider that when talking about them. Plus, the Wii U was a huge failure as well so Nintendo couldn't really afford a lot of risk taking at the time on there either. Even if Sony's output was somehow greater, I fail to see how this has anything to do with my original point. I wasn't comparing Nintendo to Sony or Microsoft, I was comparing them to other Japanese publishers this gen like Capcom and Sega. Sony isn't even a Japanese publisher anymore. SIE relocated to California 2 years ago, so you're comparison is especially irrelevant to my point. |
On Sony list no one listed things exclusively for Vita. Plus it is not out of reason that Sony is recognized to create more IPs among the 3 companies. Even more when we talk about taking risk on big budget new IPs. Sony have said it themselves in the PS3 time that out of 10 games they created (considering also sequels) 6 lost money, 2 break even and only 2 brought real money back. Do you think Nintendo takes similar level of risk on new IPs?
And Sorry, Sony is still a japanese company, you are using a very arbitrary definition to put Nintendo in the top of the rank.
Bofferbrauer2 said:
Just completed the Nintendo List a bit more (probably still missing some) On Sony's side, I just knew the 16 first titles, and out of those 5 do not belong to Sony, with one even being a multiplat title. I bolded those which have been announced, but not yet released. Considering how long some games can take to make (just check the last Guardian, almost 10 years in the making) and the upcoming release of the PS5, I sorted them out because they may not release on PS4 (Concrete Genie and Dreams for instance should, Ghosts of Tsushima, not so sure) Oh, and in italic, I noted those which are already dead or dying (meaning MMO titles which have been deactivated already or are scheduled to do so soon). I'd be pissed if I bought on of these, to be frank. They are valid entries though, just sad ones. Half of the titles listed were actually third party titles, many of them small VR or f2p games. So that brings it down to Nintendo levels, which is much more realistic |
Sorry to burst your bubble, but those IPs are all owned by Sony. When Sony pays an exclusive new IP they retain the IP, and this was the main reason for Sunset Overdrive to launch exclusively on X1, because they pitched the Idea to Sony and they said they would greenlit if they kept the IP and Insomniac wanted the control of it.
But I like your effort to take out smaller games or games that won't have sequel. Did you have the same care on the Nintendo games to consider only AAA new IPs? Want to compare those?

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







