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Forums - Nintendo Discussion - Among the big Japanese publishers, is Nintendo the least creatively risk-averse?

Mar1217 said:
OP should have defined what he meant by "creatively risk-aversed".

I assumed amount of franchies, game, and genres. Though for some reason 'rating' is included too.



The Democratic Nintendo fan....is that a paradox? I'm fond of one of the more conservative companies in the industry, but I vote Liberally and view myself that way 90% of the time?

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VAMatt said:
Jumpin said:

You’re conflating branding with conventional mechanics. They’re two separate things. Also, Nintendo has one of the widest arrays of brand success, criticizing them for not expanding that further is silly.

In addition, saying other Japanese companies don’t do anything like this is blatantly false. Most Japanese companies will highlight their brands across multiple different sorts of games, there are even Final a fantasy fighting and musical rhythm games.

Please provide an example of any IP that comes anywhere close to the whoring level of Mario.  

There are over 130 megman titles.  Mario has over 200 i think. Not as much. But definitely whoring  and the games weren't even that successful 



Baddman said:
VAMatt said:

Please provide an example of any IP that comes anywhere close to the whoring level of Mario.  

There are over 130 megman titles.  Mario has over 200 i think. Not as much. But definitely whoring  and the games weren't even that successful 

I wouldn't ever imagine more than 20-30 Megaman games, even more because there are always people asking for more. Talk about unremarkable.

Gamers could probably pull from memory 100 Mario games though.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Well, one of their mottos back in the day went something like 'making use of withered technology' so Nintendo tries to make due with less powerful resources, or something like that. Nintendo can be seen as being very safe, but they tend to be smart with taking risks. They don't dive in to risky ideas like Sega did back in the day, and tend to take their time with new things.



 

              

Dance my pretties!

The Official Art Thread      -      The Official Manga Thread      -      The Official Starbound Thread

Yeah they lack innovative IPs and only a few new ones surface every decade



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They need to take risk. Nintendo can't compete with two monster companies like Sony and Microsoft in terms of price and power.
If you can read the book Nintendo give the first day employees you realize they have risk in their dna as company.



"Every day I look in the mirror and ask myself: "If today were the last day of my life, would I want to do what I am about to do today?". If the answer is no for too many days in a row, I know I need to change something"

Steve Jobs

Nintendoes what Publishuns



ResilientFighter said:
Yeah they lack innovative IPs and only a few new ones surface every decade

Why do you need new IPs when one IP can be used in fighting games, strategy games, plattform games, racing games, soccer games, golf games, tennis games, rpgs, puzzle games etc. 

 

New IPs is not the same as innovation. 

 



ResilientFighter said:
Yeah they lack innovative IPs and only a few new ones surface every decade

Well that's just factually incorrect. Last 10 years we've had xenoblade series, splatoon series, labo, arms, codename steam, wonderful 101, pushmo series, steel diver, art academy, Dillon rolling western, ever oasis, snipperclips, octopath traveller, sushi striker.

Next year has daemon x machina, town.

I didn't name everything here. The quality of some of these games is debatable but they cover a wide variety of genres and gameplay styles. I think we need to put to rest this nonsense that Nintendo don't make new ips.



pikashoe said:
ResilientFighter said:
Yeah they lack innovative IPs and only a few new ones surface every decade

Well that's just factually incorrect. Last 10 years we've had xenoblade series, splatoon series, labo, arms, codename steam, wonderful 101, pushmo series, steel diver, art academy, Dillon rolling western, ever oasis, snipperclips, octopath traveller, sushi striker.

Next year has daemon x machina, town.

I didn't name everything here. The quality of some of these games is debatable but they cover a wide variety of genres and gameplay styles. I think we need to put to rest this nonsense that Nintendo don't make new ips.

But then most if not all of those games were made with token change and not big budget, so the risk was very low.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."