Miyamotoo said:
GOWTLOZ said:
The resolution boost is good, but the framerate isn't that much better. Blighttown and New Londo are the only places where framerate was a problem on PS3, and even then it wasn't always a problem. Most of the time the framerate is pretty close. But as I said, resolution boost is nice but the audio quality is so far behind it hurts the game on Switch far more than PS3's 640p and occasional framedrops did as it takes away part of the appeal.
Not saying it isn't an amazing game, Dark Souls with the drawbacks is still better than any other game released this year. Its Dark Souls, and it has the DLC which had to be bought separately on PS3 which makes it a better deal. Still its not like what the original commentator said that its way better on Switch than last gen, which it isn't.
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Eh, frame rate was in 10s in Blighttown you dont have nothing even similar like that on Switch, and even in other parts game outside of Blighttown and New Londo there were dips below 20. Frame rate on Switch is much more consist in any case, and frame rate drops are much less frequent and much more smaller compared to 360/PS3, so we definatly talking about huge difference in frame rate. Look at link below.
https://www.youtube.com/watch?v=bhoDHdJdcAs
Much higher resolution and much better frame rate defiantly means it better port despite have worse sound and one worse effect. Saying that, sound could be easily patched, I hope they will do that.
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Those framerates you speak of didn't bother me. They were unusual so generally didn't have an effect on my playthroughs. A locked 30fps isn't that much better than a mostly 30fps game with occasional dips below it.
Sound though isn't occasionally bad on Switch, its generally terrible. It may not matter to you but sounds in games matter to me as much as the performance, sometimes more sometimes less. It matters more in Dark Souls where the game doesn't require low latency to play but where the voice acting and soundtracks play a crucial role.