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Forums - Gaming Discussion - Rockstar claims that RDR2 has 1000 voice actor cast, making it the largest ever in a game

Because GTA V didn't have enough ceaseless yammering.



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Nautilus said:
Thats... alot.It has no regards to the game quality, but its an impressive number nonetheless.

Well, I wouldn't say that it has no effect on quality at all, it will have some effect for sure. It can be quite immersion breaking to hear NPC's that sound exactly alike in a game, just look at TES 4, it only had 20 actors voicing hundreds of characters and it suffered for it, you could easily tell that most of the NPC's sounded alike (it created such a big problem that Bethesda increased to 36 actors for Fallout 3, 70 actors for Skyrim, and 140 for Fallout 4 so that they would no longer be criticized for having all NPC's sounding alike). By having 1000 actors, they have pretty much assured that every NPC will sound different, thereby increasing immersion, if only by a small amount. 

Last edited by shikamaru317 - on 02 October 2018

Number of actors is one thing, variation of said lines per actor (and a designer who puts in a non repeatable VO timer) is more important.



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John2290 said:
KLAMarine said:
Because GTA V didn't have enough ceaseless yammering.

Which was appreciated and well written, often witty. You say that like it's a bad thing. 

Felt more like a cover for lame mission design.



Why does a game need this enormous number of voice actors?



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0D0 said:
Why does a game need this enormous number of voice actors?

Basically, the game itself is massive. The map size is bigger than GTA V, making it the largest game that Rockstar has ever created. We know there is at least 1 big city on the map, Saint Denis (based on real world New Orleans), as well as 5 or 6 smaller towns, plus various ranches and other smaller settlements. Basically we're looking at probably at least 4,000 NPC's across the whole game, probably at least half of which will be voiced. Having 1000 voice actors basically means that each actor will only voice 2 NPC's at most probably, meaning that you are unlikely to hear 2 NPC's that sound alike. 



What about polygon count? Do they translate directly into most emotional game ever?



HoloDust said:
What about polygon count? Do they translate directly into most emotional game ever?

Very few developers announce the polygon counts for their character models these days. Last 3 games I remember hearing character model polygon counts for were Ryse (80,000), Star Citizen (100,000), and Final Fantasy XV (100,000). And no, polygon count doesn't directly equate to the emotion that characters can show, animation quality and the skill of the mo-cap actor (if applicable) and voice actor matter far more for effectively showing emotion than polygon count does.