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Nautilus said:
shikamaru317 said:

Well, I wouldn't say that it has no effect on quality at all, it will have some effect for sure. It can be quite immersion breaking to hear NPC's that sound exactly alike in a game, just look at TES 4, it only had 20 actors voicing hundreds of characters and it suffered for it, you could easily tell that most of the NPC's sounded alike (it created such a big problem that Bethesda increased to 36 actors for Fallout 3, 70 actors for Skyrim, and 140 for Fallout 4 so that they would no longer be criticized for having all NPC's sounding alike). By having 1000 actors, they have pretty much assured that every NPC will sound different, thereby increasing immersion, if only by a small amount. 

You could also argue that having so many voice actors makes it harder for having good actors to reprise every single role, because talent is not easy to come by.Even if I am stretching the argument a bit, given that many of those 1000 actors probably had to voice 3 or 4 sentences on the whole game.

I meant, with my original post, to say that having a big budget or in this case, a big "cast" dosent mean that the final game quality will be as big.Not that anyone is doubting that RDR 2 will dissapointing.

Yeah, I have to agree. The quality of the game would have been the same if there was "only" 500 voice actors and like some voice actors do, change their voice if even a little to fill in the other 500 roles.MMost of those 1000 roles will only have a line or 2. Fair to say that a lot of people won't even hear all the work done.

 

What a waste of resources. It's absolutely awesome though.