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Forums - Gaming - Rockstar claims that RDR2 has 1000 voice actor cast, making it the largest ever in a game

No Nolan North No Buy.



http://www.youtube.com/watch?v=F1gWECYYOSo

Please Watch/Share this video so it gets shown in Hollywood.

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John2290 said:
KLAMarine said:
Because GTA V didn't have enough ceaseless yammering.

Which was appreciated and well written, often witty. You say that like it's a bad thing. 

Felt more like a cover for lame mission design.



Why does a game need this enormous number of voice actors?



God bless You.

My Total Sales prediction for PS4 by the end of 2021: 110m+

When PS4 will hit 100m consoles sold: Before Christmas 2019

There were three ravens sat on a tree / They were as blacke as they might be / The one of them said to his mate, Where shall we our breakfast take?


What about polygon count? Do they translate directly into most emotional game ever?



Sounds like they tried to hit a big number for marketing purposes. Good voice actors can do many different voices, and even very discerning listeners can barely tell that they're the same person. The idea that they would need more actors for one game than the ENTIRE RUN of The Simpsons is simply ridiculous.

With that said, I appreciate diversity in voices and, more so, diversity in the lines that they say. So, Rockstar has now set another bar super high for this game. I hope they can jump over it.



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shikamaru317 said:
HoloDust said:
What about polygon count? Do they translate directly into most emotional game ever?

Very few developers announce the polygon counts for their character models these days. Last 3 games I remember hearing character model polygon counts for were Ryse (80,000), Star Citizen (100,000), and Final Fantasy XV (100,000). And no, polygon count doesn't directly equate to the emotion that characters can show, animation quality and the skill of the mo-cap actor (if applicable) and voice actor matter far more for effectively showing emotion than polygon count does. 

Uhm...



Ok, here's my question.

How many copies does this game have to sell to cover the budget of the voice cast alone?



shikamaru317 said:
HoloDust said:

Uhm...

Correct me if I'm wrong, but isn't Jim satirically making fun of David Cage in that video?

Personally I think the order of importance for showing emotion in video games is: Mo-cap actor skill > voice actor skill > animation quality > polygon count. All are important, but the a 100,000 polygon count isn't going to mean crap if the actors are bad at portraying emotion effectively, or if the animations look 10 years outdated.

Yeah, that's why I made my initial post - that RDR2 1000 voice actors cast reminded me about Cage talking out of his ass about polygon count and emotions.



shikamaru317 said:
Nautilus said:
Thats... alot.It has no regards to the game quality, but its an impressive number nonetheless.

Well, I wouldn't say that it has no effect on quality at all, it will have some effect for sure. It can be quite immersion breaking to hear NPC's that sound exactly alike in a game, just look at TES 4, it only had 20 actors voicing hundreds of characters and it suffered for it, you could easily tell that most of the NPC's sounded alike (it created such a big problem that Bethesda increased to 36 actors for Fallout 3, 70 actors for Skyrim, and 140 for Fallout 4 so that they would no longer be criticized for having all NPC's sounding alike). By having 1000 actors, they have pretty much assured that every NPC will sound different, thereby increasing immersion, if only by a small amount. 

You could also argue that having so many voice actors makes it harder for having good actors to reprise every single role, because talent is not easy to come by.Even if I am stretching the argument a bit, given that many of those 1000 actors probably had to voice 3 or 4 sentences on the whole game.

I meant, with my original post, to say that having a big budget or in this case, a big "cast" dosent mean that the final game quality will be as big.Not that anyone is doubting that RDR 2 will dissapointing.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Nautilus said:
shikamaru317 said:

Well, I wouldn't say that it has no effect on quality at all, it will have some effect for sure. It can be quite immersion breaking to hear NPC's that sound exactly alike in a game, just look at TES 4, it only had 20 actors voicing hundreds of characters and it suffered for it, you could easily tell that most of the NPC's sounded alike (it created such a big problem that Bethesda increased to 36 actors for Fallout 3, 70 actors for Skyrim, and 140 for Fallout 4 so that they would no longer be criticized for having all NPC's sounding alike). By having 1000 actors, they have pretty much assured that every NPC will sound different, thereby increasing immersion, if only by a small amount. 

You could also argue that having so many voice actors makes it harder for having good actors to reprise every single role, because talent is not easy to come by.Even if I am stretching the argument a bit, given that many of those 1000 actors probably had to voice 3 or 4 sentences on the whole game.

I meant, with my original post, to say that having a big budget or in this case, a big "cast" dosent mean that the final game quality will be as big.Not that anyone is doubting that RDR 2 will dissapointing.

Yeah, I have to agree. The quality of the game would have been the same if there was "only" 500 voice actors and like some voice actors do, change their voice if even a little to fill in the other 500 roles.MMost of those 1000 roles will only have a line or 2. Fair to say that a lot of people won't even hear all the work done.

 

What a waste of resources. It's absolutely awesome though.