Jumpin said:
Acevil said:
I do as well, just in the opposite sense, namely for JRPG or platformers with heavy collection element. I don't need something to remind me I didn't do 100%.
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Don’t you need some kind of notification to tell you that you ACHIEVED something of note when you kill 1,000 orcs? or walk around the world map 25 times? Maybe fighting a boss over and over again for 24 hours? =D
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I think the worse thing I experienced is flags in the first assassin creed, I had it mapped, got everyone but one. The one I was missing was glitched and didn't exist. I literally restarted the game, and started collecting them again, I gave up half way, but the fact I literally restarted a game because of this notion is/was concerning. This is the worse case example of me early on, I'm better now, don't go for the 100% as often. However I have literally stopped playing something because they put near impossible or insanely time consuming achievement/trophy in my way, even if I am not going for the 100%, just the notion it exists.
Last edited by Acevil - on 20 August 2018