| curl-6 said: I actually really loved the way the games broke the dungeon stuff down into bite-sized chunks with the shrines, it was so satisfying to conquer them ten minutes at a time instead of each one going on for hours. |
I agree with this 100% - it also brings the pacing back down to what it was for the original four Zelda games with their shorter dungeon lengths, except on a much larger scale because there's WAAAAY more stuff in Breath of the Wild.
One thing I really disliked about other 3D Zeldas was how the majority of time in the dungeons was spent finding a needle in a haystack. There might be a key hidden in one little part of the dungeon, but you've been around that room already, and so you search the entirety of the rest of the dungeon before either: A. Doing it all over again, searching through the dungeon, or B. Looking the answer up on Gamefaqs. Some people really like that, but it's not for me.
Another thing I really liked about Breath of the Wild was that the parts I couldn't complete could be skipped! It was very liberating the first time I decided "I'm done with this s***!" and exited the shrine to go look somewhere else to progress or find stuff to do =D
I describe myself as a little dose of toxic masculinity.









