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curl-6 said:

Good, because it's the best one.

For me, it was the first game in years that really felt like it was pushing gaming forward as a medium instead of just retreading an established formula with prettier pixels. It captured my imagination and gave me newfound hope for the future of video games.

I couldn't have said it better.  I wish their were more games that were as ambitious as Breath of the Wild.

curl-6 said:

I actually really loved the way the games broke the dungeon stuff down into bite-sized chunks with the shrines, it was so satisfying to conquer them ten minutes at a time instead of each one going on for hours.

I totally agree.  

The funny thing is that I normally don't really care for big puzzle dungeons (and I didn't really care for the 4 big ones in BotW either.)  But the shrines just feel perfect.  To me BotW is an exploration game first and foremost, but when I find something interesting I want to be able to fool with it for a little while.  The shrines did that for me perfectly.  Find a shrine.  Take a few minutes to solve it.  Get reward.  Boom, I'm back exploring.  That is the way to do it.  The big dungeons take me away from exploring for too long.