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Jumpin said:
curl-6 said:

I actually really loved the way the games broke the dungeon stuff down into bite-sized chunks with the shrines, it was so satisfying to conquer them ten minutes at a time instead of each one going on for hours.

I agree with this 100% - it also brings the pacing back down to what it was for the original four Zelda games with their shorter dungeon lengths, except on a much larger scale because there's WAAAAY more stuff in Breath of the Wild.

One thing I really disliked about other 3D Zeldas was how the majority of time in the dungeons was spent finding a needle in a haystack. There might be a key hidden in one little part of the dungeon, but you've been around that room already, and so you search the entirety of the rest of the dungeon before either: A. Doing it all over again, searching through the dungeon, or B. Looking the answer up on Gamefaqs. Some people really like that, but it's not for me.

Another thing I really liked about Breath of the Wild was that the parts I couldn't complete could be skipped! It was very liberating the first time I decided "I'm done with this s***!" and exited the shrine to go look somewhere else to progress or find stuff to do =D

Agreed, nothing slams the brakes on the fun like getting stalled on an obtuse puzzle or retreading every inch of a huge dungeon for a key. I never had that problem in BOTW cos besides being more condensed, the dungeons were also more logical and intuitive.

Don't get me wrong, prior Zelda games had some awesome dungeons, (Forest and Fire Temples in Ocarina, Snowpeak Ruins in TP, Ancient Cistern, Sandship, and the final dungeon in Skyward Sword) but BOTW's bite-sized shrines were more to my taste, it keep the pace flowing with small digestible chunks.