It’s true. When I first played GameCube and it’s big games as they came out, I was routinely disappointed that their predecessors on N64 were better in every way except graphics.
Mario Sunshine and The Wind Waker still stand to me as the weakest entries in their respective (3D) series. Fine games sure, but not nearly what I’d expected after producing near-perfect games before those. GameCube’s disappointment and the demise of the Dreamcast a bit before that combined with a streak of releases of new personal favorites on PC put me off of console gaming for a generation until being lured back by new ways to play on Wii and the first big technological step since the leap to 3D in HD on PS3.
GameCube would remain my least favorite Nintendo home-console until WiiU, which had no inspired games whatsoever. Sure those maybe were at least all ‘finished’, and 3D World and Captain Toad were fun for what they were, they were never on the same level of ambition as Nintendo’s usual flagship games, which was disappointing. Then there was the lack of a new Zelda game. Breath of the Wild fixed both issues and then some, and Nintendo seems to have found their creativity and ambition once more, but sadly for WiiU Breath of the Wild it’s more of a Switch game now similar to how the excellent Twilight Princess did more for Wii’s image than it did for GameCube. In both cases, for me it was too late.
Last edited by S.Peelman - on 29 July 2018