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Forums - Nintendo - Nintendo games seemed rushed during the Gamecube generation

mZuzek said:
COKTOE said:

Somewhat? That doesn't sound so great. Sounds like I might need to connect a bunch of wires from my console to my cellphone and still not be able to message you directly over an online network. I don't even care. It's so bad. It deserves to be savaged more than it is.

Sigh... yeah.

The Switch's online infrastructure is so incredibly awful even I'm disgusted by it, and I have pretty low standards for this kind of stuff. I don't even mind the voice chat, but my god is it that crazy to allow people to send messages to their friends? Talk about taking the "think of the kids" thing too far.

Well. None of that actually bothers me anyway. I tend to text people directly from my phone... It's faster than using a controller.




www.youtube.com/@Pemalite

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mZuzek said:
Pemalite said:

Well. None of that actually bothers me anyway. I tend to text people directly from my phone... It's faster than using a controller.

People you know IRL, sure, but what about that random dude you had fun playing with once and wanna get together again another time? Adding strangers to your friend list is essentially useless as it is, since there's no means for you to send invites over or even anything that would allow you to actually communicate. It just sucks.

Your criticism is certainly relevant and Nintendo should pick up it's game. But... Yeah. Not really applicable to me.
I don't really even communicate or "party up" with people on console, usually just jump in, play for 15 mins... And then go do something else.




www.youtube.com/@Pemalite

I feel like in the Gamecube era Nintendo got too experimental in the wrong way and tried to fix what wasn't broken. Games like Ocarina of Time, Mario 64, and Starfox 64 laid strong groundwork which was then bulldozed to make way for lame gimmicks in their GC successors.

Last edited by curl-6 - on 29 July 2018

Ive always considered the Gamecube to be the weakest Nintendo Homeconsole.



Never thought about it, but even now after having thought about it, no, I disagree. I played all those games and I played all their predecessors and never had the impression those games were rushed.

Last edited by GoOnKid - on 29 July 2018

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mZuzek said:
COKTOE said:

Somewhat? That doesn't sound so great. Sounds like I might need to connect a bunch of wires from my console to my cellphone and still not be able to message you directly over an online network. I don't even care. It's so bad. It deserves to be savaged more than it is.

Sigh... yeah.

The Switch's online infrastructure is so incredibly awful even I'm disgusted by it, and I have pretty low standards for this kind of stuff. I don't even mind the voice chat, but my god is it that crazy to allow people to send messages to their friends? Talk about taking the "think of the kids" thing too far.

Yeah, what pisses me off is that they ended a perfectly working Miiverse, but have nothing on the ready to communicate with friends.



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It’s true. When I first played GameCube and it’s big games as they came out, I was routinely disappointed that their predecessors on N64 were better in every way except graphics.

Mario Sunshine and The Wind Waker still stand to me as the weakest entries in their respective (3D) series. Fine games sure, but not nearly what I’d expected after producing near-perfect games before those. GameCube’s disappointment and the demise of the Dreamcast a bit before that combined with a streak of releases of new personal favorites on PC put me off of console gaming for a generation until being lured back by new ways to play on Wii and the first big technological step since the leap to 3D in HD on PS3.

GameCube would remain my least favorite Nintendo home-console until WiiU, which had no inspired games whatsoever. Sure those maybe were at least all ‘finished’, and 3D World and Captain Toad were fun for what they were, they were never on the same level of ambition as Nintendo’s usual flagship games, which was disappointing. Then there was the lack of a new Zelda game. Breath of the Wild fixed both issues and then some, and Nintendo seems to have found their creativity and ambition once more, but sadly for WiiU Breath of the Wild it’s more of a Switch game now similar to how the excellent Twilight Princess did more for Wii’s image than it did for GameCube. In both cases, for me it was too late.

Last edited by S.Peelman - on 29 July 2018

Am I the only one who played 3rd party games on gamecube lol? To me it honestly felt better than Wii, WiiU or Switch in overall feel. From a 1st party perspective I agree probably not their greatest.

I also did enjoy star fox adventures. The negative i had it they went too extreme with the foot missions. Needed more flying missions and freedom. I did agree that onrails is dead and thankfully they moved away from that. It had so much potential to build on it and even create a story line with quality cut scenes. Hell Nintendo keep talking about makgin tv shows ad movies. Star Fox would be the perfect cartoon/3d animation for kids to tie into the game



 

 

Metroid Prime 1 & 2, The Legend of Zelda: Twilight Princess, Eternal Darkness and Mario Kart: Double Dash didn't feel rushed to me.

Mario Tennis Aces and Arms felt rushed, so it's not like rushing games was solely a Gamecube era thing.



"The strong do what they can and the weak suffer what they must" - Thoukydides

curl-6 said:
Ruggarell said:
No need for a Nintendo console once Playstation was created outside a few gems.

Unless you prefer the hardware and software of Nintendo systems.

Unless you're Japanese.