DonFerrari said:
Wyrdness said:
Strawman argument because your argument here hinges on the quality of materials used to build a house when in fact the actual scenario is you buy a house that was built with materials that weren't from top expensive brands but are still of good quality resulting in a house that still stands up to other houses. In that scenario the cost to build it doesn't matter because the quality still matches any other product out there.
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Nope, Octopath wasn't made using good quality material in the same venue as AAA games are. It was made using cheap alternatives.
And just to make something very clear to you, 100h of content that aren't as good as 30h of another doesn't make it same value. And that is the root of those people point.
Also if amount of content and duration would be a good reason to charge 60 USD them you should be charged 60 USD to buy the classics (like FFs from PS1) on your current system, but no company do that because those games aren't up to the same standard of games that are charged 60 USD nowadays.
For me it seems more like you are trying to validate your own expenditure and an attempt to deflect any critics that you were overcharged and should feel bad about your purchase.
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They don't charge that much for the classics, because they are old, and the many already played it. If you lower the price people are willing to pay AGAIN, but not full-price.
Besides that, a company can spend a lot and I mean a LOT of money in producing a game, and it still turns out shit. It has low value, despite being costly to produce, as you would say using premium materials. On the other hand, something with low-tech materials made in manual work can be way more valuable to people than something high-tech made with the best materials. Because it is unique and they like it the way it is. Octopath traveler is pretty unique. I don't get anything else which offers a similar experience. There might be the possibility I don't like the experience - that is OK, in that case I wouldn't buy it. But as it happens I like this experience, I can get it off no other game and content and art-style are pleasing.
So yes, it obviously has way more value to me than say Ryse. Ryse (seven years? oh my) had probably a higher budget than Octopath. Ryse had a meta of 60, Octopath of 84. Do you really want to push the point Ryse had more value than Octopath has, only because the devs burned more money? I don't play games based on the money the game maker invested, but in the result. Given, with higher budget the devs are often able to produce a better game. But as these examples show it is no iron rule.
The dev cost argument reminds me somehow of people, that drive a Ferrari not because they enjoy it, but to show off how rich they are. Gaming is no status thing for me, it is entertainment. So I look for the entertainment value, not the production value.
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