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Forums - PC Discussion - Monthly Steam hardware survey analysis

I just seached some older data of one of my Steam survey posts... I don't want to do that ever again, so I'll try to copy them in a new thread.

 

01 May 2016

Steam finally fixed their GPU stats! Now DX12 GPUs aren't "DX8 or older" anymore! 70.22% of the Steam systems are now DX12-compatible, 83.83% are DX11-compatible.

The Intel HD 4000 chip fell from second to third place, in April it probably fell to fourth place, since GTX 970, 960 and 750 Ti all had big gains:

Last edited by Conina - on 05 July 2018

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02 May 2016

Steam Survey April 2016



03 June 2016

Steam stats May 2016:

04 June 2016

Steam numbers Part 2

I found out today that Steamspy gives an estimate of the total number of active Steam accounts, their estimate is at 170 million:

Therefore I adjusted my own estimate of 4 million growth each month since Valve's last official number (125 million in February 2015) to 3 million growth each month.

From these 170 million active Steam accounts, 143 million are DX11-compatible and 121 million are DX12-compatible:

37 million of these PCs should be at least as fast as a PS4.

I tried to find a middle ground in that system selection: some badly ported games can give problems, but on the other hand some good optimized PC versions run as well as the PS4 version with the popular GTX 750 Ti.

Would I include the GTX 750 Ti, that number would go up from 37 million to 42 million PCs in the ballpark of a PS4.

15 million of these PCs should be VR Ready  (14 million, if we kick out the GTX 780).



02 July 2016

Steam stats for June are out.

  • Windows 10 share (64 bit + 32 bit) has grown another 3.4% to 44.46%.
  • Windows 7 share (64 bit + 32 bit) has fallen another 2% to 36.97%.
  • OSX share has stayed the same (3.6% of all surveyed Steam accounts)
  • most MacOS users upgraded from 10.11.4 to 10.11.5
  • Linux share fell from 0.84% to 0.80%, so relative 5%... but keep in mind that the Steam machines aren't included in the survey!

Now the GPU stats.

What can I say? Valve fucked them up again!

A lot of DX12-, DX11-, DX10- and DX9-compatible cards are again wrongly tagged as "DX8 cards and below", so the percentages for the DX12-, DX11-... sections are also wrong due to wrong totals. GTX 970 + 960 are still performing well, but that is only a trend (which will probably stop soon due RX 470, RX 480, GTX 1050, 1060 and 1070).

If Steam had updated the "all video cards" section the wrongly tagged GPUs wouldn't be a big problem, but for June Valve doesn't tell us much there either... "others" = 100%.

See you next month.



02 August 2016

It's this time of the month: Steam Stats

When I checked yesterday, the July numbers weren't up yet. But they fixed the DX12-category and added the list of "all video cards". Gladly I wrote them down, today they took that list down again. So here are the "all GPU"-shares including June:

As you can see, they splitted up the R9-series in R9 200, R9 380 and R9 390... better late than never. They also added the GTX 960M.

 

Now to the July numbers. Here are the shares of the DX12-compatible GPUs. Both GTX 1080 and GTX 1070 are showing up with almost half a percent each:

The growth of Steam accounts sped up a bit according to SteamSpy estimates... now almost 179 million active users:

Based on all these data I estimate the number of Steam-PCs that can keep up with PS4 + XBO fidelity around 40 million units, so still in the ballpark of the PS4 hardware base. 16 million Steam-PCs should be "VR recommended" systems so far... this number should grow faster next month thanks to the RX 480, GTX 1060 and the slashed prices for the older GPUs (RX 390, 390X, Fury, GTX 970, GTX 980,...)

 

Windows 10 gained another 2% and is now on almost every second Steam-PC: 48.6% if we include the 32-bit version.

The DX-compatible top 10 looks very green, hopefully Polaris can bring some red back:



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03 September 2016

It's this time of the month: Steam Stats

Here are the shares of the DX12-compatible GPUs. GTX1060 showed up with 0.34% and both GTX 1070 and GTX 1080 had good growth: the Pascal-family is already at 2%.

No numbers for the RX400-series yet although it launched before the GTX1060 :(

The growth of active Steam accounts sped up again according to SteamSpy estimates... now over 184 million active users:

Based on all these data I estimate the number of Steam-PCs that can keep up with PS4 + XBO fidelity around 44 million units, so still in the ballpark of the PS4 hardware base and its growth. Over 18 million Steam-PCs should be "VR recommended" systems so far... as estimated the "VR ready growth" is speeding up, even without the RX 480 + RX 470 numbers.

Windows 10 (64 bit) gained another 3% and is now on almost every second Steam-PC: 49.55%. If we include the 32-bit version, Windows 10 is on 51.33% of the survey Windows-PCs.



02 October 2016

Conina said:

I just found this gold nugget of Steam data in another section: real DX12-systems (DX12 GPUs + Windows 10) and DX11-systems (contains DX12-GPUs with older Windows versions). Here is no cut at all, so we can see not only the RX400 series but also the rare Fury and Titan GPUs, which never made the 0.15% or 0.30% cuts:

It's Steam Stats Time again!

And thanks to my find above I could add some data for GPUs with a percent share below 0.16 (Titans, Furies, RX 460, RX 470...), which are put into "Other" in Valve's "All Video Cards" list.

The new "Direct X11 Systems" list leaves out all DX10-GPUs (and older) and all Windows versions older than Vista, but the percent shares keep almost the same as in the "All Video Cards" list:

That data is good enough to show the trend of GPUs below the 0.16%-threshhold, since even the differences for the most popular GPUs are 0.01% or lower. So we can see new GPUs earlier and can keep track of older GPUs which fell under 0.16% and expensive flagships which never overcome that threshold.

According to SteamSpy's estimates the growth of Steam accounts has slowed down last month to less than 1 million. But the Steam growth in the month before with over 5 million seemed too high (normally it is 3 - 4 million per month), so they probably just corrected that.

Windows 10 adoption also slowed down according to the Steam data... all 64-bit versions gained a bit from the Windows-XP decline and the decline of other 32-bit versions.



02 November 2016

It's Steam Stats Time again!

SteamSpy upped their estimate of active Steam accounts to 198 millions

September: 0.31% of 185 million accounts = 0.57 million VR headsets

October: 0.33% of 198 million accounts = 0.65 million VR headsets



02 December 2016

Steam Stats November 2016  (205 million active Steam accounts according to SteamSpy)



02 January 2017

Steam stats: