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Forums - Gaming - Games that Completely Changed a Developer's Reputation

The original Final Fantasy rescued Squaresoft from the brink of bankruptcy.

Final Fantasy VII took them from having a niche audience in the west, to being a household name.

Mass Effect Andromeda marked the end of Bioware's excellence in my eyes. Still surprised that Anthem gets any hype at all. But oh well. People still got hyped for Destiny 2, after Destiny 1 ruined Bungies reputation.



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WHat about Keiji Inafune with Mighty No. 9



1doesnotsimply

Rare for me definitely takes the crown in terms of their company image and game releases. 

They went from obscurity to A-list blockbuster devs in the 90s after Donkey Kong Country to essentially nothing after Grabbed by the Ghoulies. And then they were a dev that tried in vain to capture their former glory in the late 00s (with games Conker and the Nuts n' Bolts). 

And then Kinect Sports happened and they went all out casual generic on everyone. 

Heck, their logo during this time period is just a lame Wii Fit-esque logo: 




They're trying something new with Sea of Thieves but they haven't completely shaken off the casual, mobile-type game developer they have in my head now. 



Fei-Hung said:
DonFerrari said:

what reputation they had before?

 

Not saying they had the best reputation, but it was a hell of a lot better than before the NMS launch. They were seen as this amazing small studio doing something amazing and with a decent track record from their bike game. Can't remember what it's called right now. 

Don't get me wrong I wasn't being snark. It was just that I didn't know they had any good or bad rep before NMS. They were at most a small studio with high hype for NMS for me.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Mr_No said:
fauzman said:

I generally agree with most of your list. But i disagree that Insomniac's rise was with A Crack in Time. The series was just as good in the PS2 era and R&C3 is as good as any of the other games.

 

I also disagree with Ubisoft. I think you do them a disservice considering the Prince of Persia series is highly regarded.

 

bananaking21 said:

What? Insomniac had a huge hit with spyro and they had a great rep due to it. 

I get that Insomniac achieved great reputation before A Crack in Time. Hell, I thoroughly enjoyed Going Commando and Up Your Arsenal very much. So much that they're both on my Top 10 games of all time. But I feel that with A Crack in Time, they gained a higher reputation, a position they haven't been before. I'm assuming that due to this reputation, they've gone for Xbox for Sunset Overdrive years later. I'm not denying Spyro and the earlier R&C elevated Insomniac to higher levels, but ACiT felt like a huge step forward for the franchise and the developers.

Regarding Ubisoft and Assassin's Creed, I believe the franchise marked an before and after on the developer. Most of the games they develop have adopted certain aspects of its gameplay and made it part of them, for better or worse. Prince of Persia was definitely an excellent game, but I was pointing out which was, in my opinion, the games that changed their reputation in a good, moderate or bad way.

I will give you Ubisoft as i agree they did seem more highly regarded after AC3. But i still see very little difference in Ratchet over the games and not enough to say that they seemed more highly regarded after ACOT.

But i guess that is your opinion so fair enough. 



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Destiny has significantly damaged some aspects of Bungie's reputation. I wouldn't say their reputation has been "completely changed" though. They're still a respected, top-tier studio. But, we now know they're just people like everyone else.



DonFerrari said:
Fei-Hung said:

 

Not saying they had the best reputation, but it was a hell of a lot better than before the NMS launch. They were seen as this amazing small studio doing something amazing and with a decent track record from their bike game. Can't remember what it's called right now. 

Don't get me wrong I wasn't being snark. It was just that I didn't know they had any good or bad rep before NMS. They were at most a small studio with high hype for NMS for me.

Didn't get you wrong. They weren't a big studio ,but they were hoped as a developer leading up to the release of NMS only to come crushing down.

 

The Joe Danger games they made were pretty well reviewed and accepted. 



I'd say Naughty Dog with the Uncharted games. Before that, they were known for cartoon-style platformers. Now they're known for realistic story-heavy games. Most people I talk to a bit younger than me have no clue they ever made cartoon games (and think Sony made Crash Bandicoot, lol).



pokoko said:
Anyone heard of Rocksteady's first game, Urban Chaos: Riot Response? Yeah. They jumped about 10 levels with Arkham Asylum.

I played Urban Chaos in 2013 and thought it was decent AA game.



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Deus Ex (2000) - a game that pushes the boundaries of what the video game medium is capable of to a degree unmatched to this very day.

Fei-Hung said:
DonFerrari said:

Don't get me wrong I wasn't being snark. It was just that I didn't know they had any good or bad rep before NMS. They were at most a small studio with high hype for NMS for me.

Didn't get you wrong. They weren't a big studio ,but they were hoped as a developer leading up to the release of NMS only to come crushing down.

 

The Joe Danger games they made were pretty well reviewed and accepted. 

Understood.. Yes I remember Joe Danger being considered well accepted for the type of game it was and a lot of expectations for they to rise with NMS. So it's valid to say NMS caused they a major change of reputation.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."