I know this. But these games sold poorly so these spikes are all relative, they aren't big at all. And given how many of these are re-purchased, I still don't find this a legitimate case for some huge new market (frankly I think most people who get a switch only care about new games, except for Mario Kart).
You say they are following a similar trajectory to mario kart but you are purposely being selective. For Pokken for instance you just said the games legs are "solid". Yes, an ambiguous, meaningless, descriptor. I love those! And for Bayonetta, one of the worst selling exclusives, you used a big stat to make it seem significant. Again, because of percentages being relative, it's not. You want to know the difference? Mario kart will actually continue to sell. Current percentages for Mario Kart compared to other ports will probably only continue to grow in difference in favor of MK, and by this holiday, and the next, until we get a MK9.
Your post would make sense if I was saying the ports weren't selling significantly well for just that, a port. I didn't say that though. Or if I just flat out said they were selling badly. Didn't say that either.
Well of course they are relative, isnt that the whole point of Delphins post, comparing the sales of ports to their original versions? You said this has been happening consistently with every port except for MK8 but the other 2 ports are following the same trend as MK8, which is selling more than original versions in shorter time frames.
You're also going to call me out for saying "solid" when you are making statements like this, "probably half the sales or more are repurchasers". I would like to see the data you used to come to that conclusion.
When the herd loses its way, the shepard must kill the bull that leads them astray.