HoloDust said:
Yeah, I know about that, but this is what worries me: "EG: You appear to be able to talk your way through a lot of tense situations. There are engineering and hacking skill checks. Is speech also a skill check? I like when RPGs give you mechanisms, whether attribute based or skills, connected to dialogue options and what you can do via dialogue...that makes for interesting non-combat based characters builds. |
That's awesome and exactly what I'd like to see in the future. Generally speaking, speech checks are nothing but level gates, which makes them a hindrance to immersion. You should never think, "damn, I can't talk to this guy now, I'll just come back after I gain a few more levels." That's not playing a role, that's playing a format. That's why speech gates were a failure in New Vegas. All they did was put a big roadblock in the middle of quests.
Unless someone comes up with a way to make speech gates interesting and immersive then I won't miss them in the slightest.












