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Forums - Gaming - Cyberpunk is a first person shooter RPG, play as male or female

HoloDust said:
Angelus said:

I think it was already confirmed that there is some sort of "street cred" stat opens up new options in regards to how you interact with certain people.

Yeah, I know about that, but this is what worries me:

"EG: You appear to be able to talk your way through a lot of tense situations. There are engineering and hacking skill checks. Is speech also a skill check?
Patrick Mills:
We don't want to gate speech behind particular classes or anything like that. We want that to be about the story and about your choices in the story."

I like when RPGs give you mechanisms, whether attribute based or skills, connected to dialogue options and what you can do via dialogue...that makes for interesting non-combat based characters builds.

That's awesome and exactly what I'd like to see in the future.  Generally speaking, speech checks are nothing but level gates, which makes them a hindrance to immersion.  You should never think, "damn, I can't talk to this guy now, I'll just come back after I gain a few more levels."  That's not playing a role, that's playing a format.  That's why speech gates were a failure in New Vegas.  All they did was put a big roadblock in the middle of quests. 

Unless someone comes up with a way to make speech gates interesting and immersive then I won't miss them in the slightest.  



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Hmm very disappointing it's 1st person shooter rpg. 1st person view just tends to make games feel like run 'n gun. I'll still play it of course, I have faith in CD Project Red to pull it off.



Azuren said:
HoloDust said:

I don't have anything to stop about, mate.
Visual character creation might be very important to some people, yet it's completely irrelevant to RPGs as a genre in its core. If that's what preventing someone from enjoying the game, then I'd suggest that maybe RPGs are not really what they should be playing in the first place.

There really is.

 

So is animation, character design, sound design, lighting... Gameplay isn't the only thing that makes a game good, so it's not the only important thing. Take character creation out of Elder Scrolls and see what happens.

Nothing happens - I've played every TES, from 90s onward. Take out other things though and you get diluted Skyrim for the masses instead of Morrowind.

Ability to create how your character looks is maybe important to some (especially younger gamers it seems), yet completely irrelevant for how good RPG game is. Or any game really. Unless it's tied to game mechanisms.



HoloDust said:
Azuren said:

There really is.

 

So is animation, character design, sound design, lighting... Gameplay isn't the only thing that makes a game good, so it's not the only important thing. Take character creation out of Elder Scrolls and see what happens.

Nothing happens - I've played every TES, from 90s onward. Take out other things though and you get diluted Skyrim for the masses instead of Morrowind.

Ability to create how your character looks is maybe important to some (especially younger gamers it seems), yet completely irrelevant for how good RPG game is. Or any game really. Unless it's tied to game mechanisms.

Wrong. You get a mob of angry gamers. Are you really that out of touch?



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pokoko said:
HoloDust said:

Yeah, I know about that, but this is what worries me:

"EG: You appear to be able to talk your way through a lot of tense situations. There are engineering and hacking skill checks. Is speech also a skill check?
Patrick Mills:
We don't want to gate speech behind particular classes or anything like that. We want that to be about the story and about your choices in the story."

I like when RPGs give you mechanisms, whether attribute based or skills, connected to dialogue options and what you can do via dialogue...that makes for interesting non-combat based characters builds.

That's awesome and exactly what I'd like to see in the future.  Generally speaking, speech checks are nothing but level gates, which makes them a hindrance to immersion.  You should never think, "damn, I can't talk to this guy now, I'll just come back after I gain a few more levels."  That's not playing a role, that's playing a format.  That's why speech gates were a failure in New Vegas.  All they did was put a big roadblock in the middle of quests. 

Unless someone comes up with a way to make speech gates interesting and immersive then I won't miss them in the slightest.  

I don't see them as speech gates - for example, if you have high INT in Fallout 1/2, there will be dialogue you'd never see otherwise...that will allow you to do the quest differently.  but in order to have that much of INT, you will have to suffer in other areas.

As I said, for speech to work properly that way, game mechanisms should not allow you to become expert in all things, but to focus on certain playstyle. Back in days, when dialogue was much, much more important in RPGs, devs put a lot of effort into this sort of things.



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I want 3rd person



AngryLittleAlchemist said:
I can't believe how many people flat out refuse to play a first person game. I guess I just have to accept that there are people with more preferential barriers than me, but a first person camera is not going to ruin my enjoyment, far from it.

I can't explain why but I also prefer 3rd person much more. If there's cosmetics or character creation, I'd like to see them, 1st person also feels more restrictive in terms of mobility. I can't find the correct words to explain it but I feel more detached? It feels like the vision of the game is tunneled, can't take all the environment in. I'm actually more disappointing that it's a shooter. A third person action RPG would have been great for a world like this. I feel like we have enough futuristic shooter, not enough futuristic RPGs.



"Trick shot? The trick is NOT to get shot." - Lucian

What I take away from this thread, is that not enough people know how all time great Deus Ex was.



Azuren said:
HoloDust said:

Nothing happens - I've played every TES, from 90s onward. Take out other things though and you get diluted Skyrim for the masses instead of Morrowind.

Ability to create how your character looks is maybe important to some (especially younger gamers it seems), yet completely irrelevant for how good RPG game is. Or any game really. Unless it's tied to game mechanisms.

Wrong. You get a mob of angry gamers. Are you really that out of touch?

Oh, how...charming.

Anyway, Cyberpunk 2077 has character creation...it's just that you spend your game in FPP, and apart from cutscenes and (presumably) inventory screen you don't get to look at it all the time.



Angelus said:
What I take away from this thread, is that not enough people know how all time great Deus Ex was.

More like how they think it was trash and how tha want a lot more games to appeal to them and be 3rd person only. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.