pokoko said:
That's awesome and exactly what I'd like to see in the future. Generally speaking, speech checks are nothing but level gates, which makes them a hindrance to immersion. You should never think, "damn, I can't talk to this guy now, I'll just come back after I gain a few more levels." That's not playing a role, that's playing a format. That's why speech gates were a failure in New Vegas. All they did was put a big roadblock in the middle of quests. Unless someone comes up with a way to make speech gates interesting and immersive then I won't miss them in the slightest. |
I don't see them as speech gates - for example, if you have high INT in Fallout 1/2, there will be dialogue you'd never see otherwise...that will allow you to do the quest differently. but in order to have that much of INT, you will have to suffer in other areas.
As I said, for speech to work properly that way, game mechanisms should not allow you to become expert in all things, but to focus on certain playstyle. Back in days, when dialogue was much, much more important in RPGs, devs put a lot of effort into this sort of things.







