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HoloDust said:
Angelus said:

I think it was already confirmed that there is some sort of "street cred" stat opens up new options in regards to how you interact with certain people.

Yeah, I know about that, but this is what worries me:

"EG: You appear to be able to talk your way through a lot of tense situations. There are engineering and hacking skill checks. Is speech also a skill check?
Patrick Mills:
We don't want to gate speech behind particular classes or anything like that. We want that to be about the story and about your choices in the story."

I like when RPGs give you mechanisms, whether attribute based or skills, connected to dialogue options and what you can do via dialogue...that makes for interesting non-combat based characters builds.

That's awesome and exactly what I'd like to see in the future.  Generally speaking, speech checks are nothing but level gates, which makes them a hindrance to immersion.  You should never think, "damn, I can't talk to this guy now, I'll just come back after I gain a few more levels."  That's not playing a role, that's playing a format.  That's why speech gates were a failure in New Vegas.  All they did was put a big roadblock in the middle of quests. 

Unless someone comes up with a way to make speech gates interesting and immersive then I won't miss them in the slightest.