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Forums - Gaming - Who else is ready for Rage 2? Announce at E3 is looking highly likely.

Chazore said:
Mr Puggsly said:

You must be confused.

Rage is one of the best optimized games on 7th gen at 60 fps and the PC version runs well on modest PCs.

Anywho, Rage was a good shooter but the pacing kinda sucked due to RPG elements. Kinda like Wolfenstein 2, scenes outside of actual missions often felt like a slog.

Not really. It ran like garbage on my last build, and it's not exactly friendly with my current one. It also didn't help that at the time, id was really into the whole megtatexturing tech at the time (they still are) and as a result, each time I looked around, I would see textures popping in and out, some even meshing poorly around some areas, like the ground area when you first drive into the small village with Goodman.

I also remember suffering dips during my 360 playthrough, as well as long load times.

Dunno on PC but on 360 it's an almost locked 60fps, with Digital Foundry finding only a "handful" of dropped frames across all their tests.

https://www.eurogamer.net/articles/digitalfoundry-rage-face-off

For all my gripes with the game, framerate is the one thing it got undeniably right.



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Mr Puggsly said:

I don't recall much performance issues on 360, but texture pop in was noticeable. Not that important though, it was a technical achievement on limited specs as the video I linked showed.

I may replay on X1, that generally improves performance, pop in, and loading.

Not that important to you perhaps, but for someone like me, it helped destroy immersion and general focus.

I don't really praise the marvel of getting things to run on as less power possible. I'm more of the "what can we do with more power" than less.



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

curl-6 said:
Chazore said:

Not really. It ran like garbage on my last build, and it's not exactly friendly with my current one. It also didn't help that at the time, id was really into the whole megtatexturing tech at the time (they still are) and as a result, each time I looked around, I would see textures popping in and out, some even meshing poorly around some areas, like the ground area when you first drive into the small village with Goodman.

I also remember suffering dips during my 360 playthrough, as well as long load times.

Dunno on PC but on 360 it's an almost locked 60fps, with Digital Foundry finding only a "handful" of dropped frames across all their tests.

https://www.eurogamer.net/articles/digitalfoundry-rage-face-off

For all my gripes with the game, framerate is the one thing it got undeniably right.

Screen tear was also an issue at the time:

 "it's clear that the additional load on GPU fill-rate caused by this liberal application of full res alpha can prove to be too much - we see a momentary drop in performance plus screen-tear."

 

"The effects are short-lived however and don't tend to impact on your enjoyment of the game at all - the screen-tear is definitely more noticeable than the frame-rate drop, but you get the idea this was all factored in and assessed by id. There's a feeling that its load balancing tech isn't quite so deeply applied in the driving sections as it is in the shooting - and it's almost certain that rendering the Wasteland offers far more of a challenge to the engine than the enclosed corridor shooting of most of the FPS missions."



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

Chazore said:
curl-6 said:

Dunno on PC but on 360 it's an almost locked 60fps, with Digital Foundry finding only a "handful" of dropped frames across all their tests.

https://www.eurogamer.net/articles/digitalfoundry-rage-face-off

For all my gripes with the game, framerate is the one thing it got undeniably right.

Screen tear was also an issue at the time:

 "it's clear that the additional load on GPU fill-rate caused by this liberal application of full res alpha can prove to be too much - we see a momentary drop in performance plus screen-tear."

 

"The effects are short-lived however and don't tend to impact on your enjoyment of the game at all - the screen-tear is definitely more noticeable than the frame-rate drop, but you get the idea this was all factored in and assessed by id. There's a feeling that its load balancing tech isn't quite so deeply applied in the driving sections as it is in the shooting - and it's almost certain that rendering the Wasteland offers far more of a challenge to the engine than the enclosed corridor shooting of most of the FPS missions."

It's not perfect, but as DF put it, it's "as close to a solid 60FPS as you're going to see all year". 



curl-6 said:

It's not perfect, but as DF put it, it's "as close to a solid 60FPS as you're going to see all year". 

Close, but not entirely. Hence why we have the FPS tweak threads for the PC version, as well as the PC wiki showing users how to bypass the very real and present issues. 



Mankind, in its arrogance and self-delusion, must believe they are the mirrors to God in both their image and their power. If something shatters that mirror, then it must be totally destroyed.

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Chazore said:
curl-6 said:

It's not perfect, but as DF put it, it's "as close to a solid 60FPS as you're going to see all year". 

Close, but not entirely. Hence why we have the FPS tweak threads for the PC version, as well as the PC wiki showing users how to bypass the very real and present issues. 

I have heard that the PC version has issues, especially on AMD cards. I was only referring to the 360 build.



I really love Rage, love the setting anf art design. Hope it won't look too different from the first and give me more post apocalypse settings.



Intel Core i7 8700K | 32 GB DDR 4 PC 3200 | ROG STRIX Z370-F Gaming | RTX 3090 FE| Crappy Monitor| HTC Vive Pro :3

Yes please, I loved RAGE.



Mr Puggsly said:

Well it ran fine on my PCs and I never had a high end gaming PC. I always buy low/mid range stuff, like $99 video cards.

I played it on 360 and it runs great, genuinely one of the best optimized for the platform. I don't recall load times, I'm guessing it was pretty standard for the consoles.

https://www.youtube.com/watch?v=MmNqbxxp1m4

I have no real thoughts on the PC games/ports, I generally play on console. Not the best visuals but it just works.

I find console gamers don't tend to be as picky as myself... Where-as they might be happy with sub-optimal resolutions, pop-in, reduction in general rendering quality, low framerates and bugger all Anti-Aliasing and Anisotropic Filtering.

id Tech 5 did perform well considering it was an Xbox 360 game on Xbox 360 hardware, no doubt about it... But this is the PC we are talking about here, there is certainly a higher expectation.

Mr Puggsly said:

I don't recall much performance issues on 360, but texture pop in was noticeable. Not that important though, it was a technical achievement on limited specs as the video I linked showed.

I may replay on X1, that generally improves performance, pop in, and loading.

I still notice things like texture pop-in on many Xbox 360 games on my Xbox One X, even enhanced titles.
Sometimes the issue isn't actually the hardware itself... But at the game engine level.




www.youtube.com/@Pemalite

A plus from me on rage, loved it, great fun and technically brilliant on the PS3 when it was struggling with games of this kind.

Yes the world was a little empty (didnt really like the driving sections) and the hubs were a little small, but the animations and fighting AI were pretty good.

Rumour has it that Rebellion are doing the game.



Making an indie game : Dead of Day!