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curl-6 said:
Chazore said:

Not really. It ran like garbage on my last build, and it's not exactly friendly with my current one. It also didn't help that at the time, id was really into the whole megtatexturing tech at the time (they still are) and as a result, each time I looked around, I would see textures popping in and out, some even meshing poorly around some areas, like the ground area when you first drive into the small village with Goodman.

I also remember suffering dips during my 360 playthrough, as well as long load times.

Dunno on PC but on 360 it's an almost locked 60fps, with Digital Foundry finding only a "handful" of dropped frames across all their tests.

https://www.eurogamer.net/articles/digitalfoundry-rage-face-off

For all my gripes with the game, framerate is the one thing it got undeniably right.

Screen tear was also an issue at the time:

 "it's clear that the additional load on GPU fill-rate caused by this liberal application of full res alpha can prove to be too much - we see a momentary drop in performance plus screen-tear."

 

"The effects are short-lived however and don't tend to impact on your enjoyment of the game at all - the screen-tear is definitely more noticeable than the frame-rate drop, but you get the idea this was all factored in and assessed by id. There's a feeling that its load balancing tech isn't quite so deeply applied in the driving sections as it is in the shooting - and it's almost certain that rendering the Wasteland offers far more of a challenge to the engine than the enclosed corridor shooting of most of the FPS missions."



Step right up come on in, feel the buzz in your veins, I'm like an chemical electrical right into your brain and I'm the one who killed the Radio, soon you'll all see

So pay up motherfuckers you belong to "V"