Chazore said:
Screen tear was also an issue at the time: "it's clear that the additional load on GPU fill-rate caused by this liberal application of full res alpha can prove to be too much - we see a momentary drop in performance plus screen-tear."
"The effects are short-lived however and don't tend to impact on your enjoyment of the game at all - the screen-tear is definitely more noticeable than the frame-rate drop, but you get the idea this was all factored in and assessed by id. There's a feeling that its load balancing tech isn't quite so deeply applied in the driving sections as it is in the shooting - and it's almost certain that rendering the Wasteland offers far more of a challenge to the engine than the enclosed corridor shooting of most of the FPS missions." |
It's not perfect, but as DF put it, it's "as close to a solid 60FPS as you're going to see all year".








