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Forums - Gaming Discussion - Who else is ready for Rage 2? Announce at E3 is looking highly likely.


Now they tweeted a pic of a girl cosplaying in a post-apocalyptic outfit. Pretty obvious Rage 2 announce is coming on Monday now.



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shikamaru317 said:


Now they tweeted a pic of a girl cosplaying in a post-apocalyptic outfit. Pretty obvious Rage 2 announce is coming on Monday now.

Let the hype begin.



Another one:



shikamaru317 said:
bananaking21 said:
Yeah no. Id rather ID making Doom 5.

But after Doom I'll give ID a chance and you never know, a Rage 2 might turn out to be awesome

Rage fans have been waiting since 2011 for a sequel, Doom fans have only been waiting since 2016. 'Tis only fair. 

Is iD just a single team studio?



When the herd loses its way, the shepard must kill the bull that leads them astray.

zorg1000 said:
shikamaru317 said:

Rage fans have been waiting since 2011 for a sequel, Doom fans have only been waiting since 2016. 'Tis only fair. 

Is iD just a single team studio?

I think so. Last time they released an updated figure of how many devs they had, in 2012, they had around 200 devs. At one point they were 2 teams, working on both Rage and Doom 4 at the same time. Then Doom 4 got stuck in development hell, and I believe they became a 1 team studio in 2012.

2007- John Carmack announced Doom 4 is in development, at the same time that Rage is in development. 

2008- Early Rage footage shown at SIGGRAPH 2008

2010- Rage releases 

2011- John Carmack says Doom 4 still in development

2012- Reports that Rage 2 was in development since Rage 1 released, but has now been cancelled. Doom 4 secretly rebooted as Doom.

2014- Doom is teased

2015- Doom gameplay revealed at E3

2016- Doom (2016) released

2016- Bethesda's Pete Hines says that Rage and The Evil Within were both profitable enough to get sequels (The Evil Within would go on to get a sequel in 2017)

2018- Pete Hines possibly teases a Doom 2 announcement at E3, saying that pre-E3 is a "hell on earth" time for Bethesda. The original Doom 2 was about Hell on Earth. 

Definitely feels like they became 1 team working on Doom starting in 2012. There are some rumors that id aren't making Rage 2, apparently Rebellion, the  Sniper Elite devs, might be making it. If that's true, then Doom 2 might be in development at id right now, with a planned teaser at E3. 



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Pemalite said:
Mr Puggsly said:

Well it ran fine on my PCs and I never had a high end gaming PC. I always buy low/mid range stuff, like $99 video cards.

I played it on 360 and it runs great, genuinely one of the best optimized for the platform. I don't recall load times, I'm guessing it was pretty standard for the consoles.

https://www.youtube.com/watch?v=MmNqbxxp1m4

I have no real thoughts on the PC games/ports, I generally play on console. Not the best visuals but it just works.

I find console gamers don't tend to be as picky as myself... Where-as they might be happy with sub-optimal resolutions, pop-in, reduction in general rendering quality, low framerates and bugger all Anti-Aliasing and Anisotropic Filtering.

id Tech 5 did perform well considering it was an Xbox 360 game on Xbox 360 hardware, no doubt about it... But this is the PC we are talking about here, there is certainly a higher expectation.

Mr Puggsly said:

I don't recall much performance issues on 360, but texture pop in was noticeable. Not that important though, it was a technical achievement on limited specs as the video I linked showed.

I may replay on X1, that generally improves performance, pop in, and loading.

I still notice things like texture pop-in on many Xbox 360 games on my Xbox One X, even enhanced titles.
Sometimes the issue isn't actually the hardware itself... But at the game engine level.

I get it, consoles have lower visual fidelity. But as long as performance is mostly stable and visuals are fairly polished, that's all most of us really care about. Not every PC player is playing at highest settings or locked 60 fps either.

Rage on consoles had texture pop in problems, probably due to the ambitious textures implemented into the game and I believe the reason the game is so large. But some games had even bigger texture issues like Mass Effect and Witcher 2 on console. While X1 doesn't address the problem entirely, it certainly loads textures much faster so you aren't looking at a soupy texture for too long.



Recently Completed
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for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

shikamaru317 said:
zorg1000 said:

Is iD just a single team studio?

I think so. Last time they released an updated figure of how many devs they had, in 2012, they had around 200 devs. At one point they were 2 teams, working on both Rage and Doom 4 at the same time. Then Doom 4 got stuck in development hell, and I believe they became a 1 team studio in 2012.

2007- John Carmack announced Doom 4 is in development, at the same time that Rage is in development. 

2008- Early Rage footage shown at SIGGRAPH 2008

2010- Rage releases 

2011- John Carmack says Doom 4 still in development

2012- Reports that Rage 2 was in development since Rage 1 released, but has now been cancelled. Doom 4 secretly rebooted as Doom.

2014- Doom is teased

2015- Doom gameplay revealed at E3

2016- Doom (2016) released

2016- Bethesda's Pete Hines says that Rage and The Evil Within were both profitable enough to get sequels (The Evil Within would go on to get a sequel in 2017)

2018- Pete Hines possibly teases a Doom 2 announcement at E3, saying that pre-E3 is a "hell on earth" time for Bethesda. The original Doom 2 was about Hell on Earth. 

Definitely feels like they became 1 team working on Doom starting in 2012. There are some rumors that id aren't making Rage 2, apparently Rebellion, the  Sniper Elite devs, might be making it. If that's true, then Doom 2 might be in development at id right now, with a planned teaser at E3. 

Cool, thanks for the info.

I knew the only major AAA title they released between Doom 3 (2004) & Doom (2016) was Rage (2011) but i wasnt sure if that was due to Doom 4 being in dev hell or because they were just a single team.

Would be nice if they had 2 teams but based on what you said it seems like they are more of a 1.5 team studio, as in they can work on 1 major title with some smaller stuff alongside it.



When the herd loses its way, the shepard must kill the bull that leads them astray.

Rave was amazing on PS3 and 360 the graphics were astonishing. The driving sections spoilt it big time.

There was no FPS multiplayer instead it was driving battles, also it screamed to be more rpg



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

Mr Puggsly said:

I get it, consoles have lower visual fidelity. But as long as performance is mostly stable and visuals are fairly polished, that's all most of us really care about. Not every PC player is playing at highest settings or locked 60 fps either.

I think the point you missed is that console gamers are typically happy with whatever they are served. (They have no choice really anyway, do they?)
Last generation you had a ton of games which were sub 30fps, sub 720P and people still made comments about "how amazing" a particular game was.

And I didn't claim every PC is doing highest settings or locked 60fps, but 10's of millions of PC gamers were doing highest settings, locked 60fps in the Steam statistics back then, that isn't a sample size that can simple be ignored or pushed to the side.

I personally will not settle for anything less than 1440P, Max settings, 60fps. And it's been that way for almost a decade now... Otherwise I will just upgrade my hardware.
The Xbox One X has been a massive disappointment for me in that regard.  - Thankfully that has been rectified with the latest update, everything looks crisp and clean now... Rather than smeared and blurry, the console just needs exclusives.

Sony still needs to get it's shit together with the Playstation 4 Pro as well.

Mr Puggsly said:

Rage on consoles had texture pop in problems, probably due to the ambitious textures implemented into the game and I believe the reason the game is so large. But some games had even bigger texture issues like Mass Effect and Witcher 2 on console. While X1 doesn't address the problem entirely, it certainly loads textures much faster so you aren't looking at a soupy texture for too long.

The Engine wasn't fit for the hardware to truly allow itself to shine, allot of features were pretty forward thinking and pretty bandwidth/CPU/DRAM heavy.
Megatexturing for instance relies significantly on the CPU for decompression work.

I agree that Ass Effect had massive texture issues, Mass Effect 3 in the early levels looked like it had areas where the texture work was ripped straight from a 5th generation console it was that bad, other areas it was tolerable.

Sadly, just throwing an old game at new hardware isn't going to resolve all texturing/performance issues, the Xbox One certainly loads textures much faster than the Xbox 360... But sometimes it really is at the engine level and there isn't anything anyone can do about solving the issue entirely, short of modding the game.



--::{PC Gaming Master Race}::--

Pemalite said:
Mr Puggsly said:

I get it, consoles have lower visual fidelity. But as long as performance is mostly stable and visuals are fairly polished, that's all most of us really care about. Not every PC player is playing at highest settings or locked 60 fps either.

I think the point you missed is that console gamers are typically happy with whatever they are served. (They have no choice really anyway, do they?)
Last generation you had a ton of games which were sub 30fps, sub 720P and people still made comments about "how amazing" a particular game was.

And I didn't claim every PC is doing highest settings or locked 60fps, but 10's of millions of PC gamers were doing highest settings, locked 60fps in the Steam statistics back then, that isn't a sample size that can simple be ignored or pushed to the side.

I personally will not settle for anything less than 1440P, Max settings, 60fps. And it's been that way for almost a decade now... Otherwise I will just upgrade my hardware.
The Xbox One X has been a massive disappointment for me in that regard.  - Thankfully that has been rectified with the latest update, everything looks crisp and clean now... Rather than smeared and blurry, the console just needs exclusives.

Sony still needs to get it's shit together with the Playstation 4 Pro as well.

Mr Puggsly said:

Rage on consoles had texture pop in problems, probably due to the ambitious textures implemented into the game and I believe the reason the game is so large. But some games had even bigger texture issues like Mass Effect and Witcher 2 on console. While X1 doesn't address the problem entirely, it certainly loads textures much faster so you aren't looking at a soupy texture for too long.

The Engine wasn't fit for the hardware to truly allow itself to shine, allot of features were pretty forward thinking and pretty bandwidth/CPU/DRAM heavy.
Megatexturing for instance relies significantly on the CPU for decompression work.

I agree that Ass Effect had massive texture issues, Mass Effect 3 in the early levels looked like it had areas where the texture work was ripped straight from a 5th generation console it was that bad, other areas it was tolerable.

Sadly, just throwing an old game at new hardware isn't going to resolve all texturing/performance issues, the Xbox One certainly loads textures much faster than the Xbox 360... But sometimes it really is at the engine level and there isn't anything anyone can do about solving the issue entirely, short of modding the game.

Consumers have the option of choosing gaming that made good use of the specs. I don't think its a coincidence successful games tend to be technically impressive.

A lot of last gen games dipped below 30 fps to push high visual fidelity, not that uncommon now actually. But you exaggerate how common sub-720p was. CoD is notable for going below 720p but it was aiming for 60 fps. The games most praised for visuals were usually 720p.

I simply don't care for graphics as much as you, in the end I remember the game more than visuals. Fortunately, the games I enjoy on console tend to be pretty well optimized.

 



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)