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Forums - Nintendo Discussion - Switch hacked: unpatchable exploit is a security nightmare for Nintendo

Ljink96 said

And yeah, the Wii was hacked and people were pirating games...still Nintendo saw record software sales, same with the DS. And again, no, Nintendo won't do what they did to the "PS3 guy" because this is a hardware level hack! It's nobody's fault but Nintendo and Nvidia's They can take down rom hosting sites, but not people who want to void their own warranty by messing around with pins in the Joycon. 

To be fair, the Wii and DS were carried by the casual crowd, fitness crowd, young females, the edutainment audience and kids.  None of those groups seem like the type that would pirate games in large numbers.

Last edited by wombat123 - on 24 April 2018

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wont be a big problem, but it will be interesting to see the full results



NND: 0047-7271-7918 | XBL: Nights illusion | PSN: GameNChick

Finally.
http://misc.ktemkin.com/fusee_gelee_nvidia.pdf
Sounds like this could have been avoided if the Switch was running a Tegra X2.

Pay for quality products/parts.
Produce the highest quality products you can.



caffeinade said:
Finally.
http://misc.ktemkin.com/fusee_gelee_nvidia.pdf
Sounds like this could have been avoided if the Switch was running a Tegra X2.

Pay for quality products/parts.
Produce the highest quality products you can.

Easier said than done though, when your investors want profits



What's the ETA on Splatoon 2 and Mario Kart 8 Deluxe online modes being completely ruined?



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Azuren said:
NightDragon83 said:

The music industry's problem was 1) failing to embrace new technology / audio formats (sales of MP3 players took off in the early 2000s), and 2) charging consumers as much as $18 for CDs in retail stores when all people wanted was one or two songs on the whole album.

Plus, PCs in the early 00s allowed for affordable ways to rip and burn audio CDs and store thousands upon thousands of audio files, something that was impossible for the average consumer during the days of vinyl, cassettes and the first wave of CDs in the late 80s-mid 90s.

Napster and similar P2P networks were just the straw that broke the camel's back when it came to the music industry and the RIAA.

So what you're saying is piracy had an effect on the music industry. Got it.

No one said piracy didn't have an effect on the music industry, but blaming piracy for the music industry's financial woes is lazy and dishonest.  Piracy has also had an effect on the movie and video game industries too, yet somehow they've managed to thrive over the last 20 years while the music industry struggled during the same time period. 

It couldn't possibly have had anything to do with the music industry's outdated business model and failure to embrace new and emerging digital formats. Nope, was all the fault of Napser, Limewire, etc that made consumers not want to spend $15-$20 for one or two songs on a CD full of filler material.  But somehow people don't seem to mind paying $10-$12 on a movie ticket, $15-$30 for a DVD / Blu-Ray, or $60 for a video game even though most recent film and software releases can easily be found on the internet.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

I think it will boost the hardware sales, but they can probably almost completely kiss goodbye software sales in certain regions.

Either way, interesting to see it hacked only year or so after it's released, as well as first emulators popping up (completely unplayable though) not long ago.



I hope nintendo go full medieval bricking/remo ving from network consoles that have homebrew if possible. Its a shame, thats why we cannot have nice things. I hope switch does not get destroyed by piracy as was the psp.

Last edited by EnricoPallazzo - on 25 April 2018

Good good. Let's hope the inevitable next hardware revision gets hacked as well and we don't go X360 mode on this (that is, a completely new hack for a completely new revision...).



Depending on how accessible it is to install a kernel mode exploit on the Switch, this could very easily turn into a situation similar to the days where custom firmwares went rampant on the PSP ...

Piracy is arguably a much more massive threat to Nintendo's bottom line than any other game publishers since vast portions of Switch titles sold are first party which is maybe the lion's share of their revenues and profits ...