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Azuren said:
NightDragon83 said:

The music industry's problem was 1) failing to embrace new technology / audio formats (sales of MP3 players took off in the early 2000s), and 2) charging consumers as much as $18 for CDs in retail stores when all people wanted was one or two songs on the whole album.

Plus, PCs in the early 00s allowed for affordable ways to rip and burn audio CDs and store thousands upon thousands of audio files, something that was impossible for the average consumer during the days of vinyl, cassettes and the first wave of CDs in the late 80s-mid 90s.

Napster and similar P2P networks were just the straw that broke the camel's back when it came to the music industry and the RIAA.

So what you're saying is piracy had an effect on the music industry. Got it.

No one said piracy didn't have an effect on the music industry, but blaming piracy for the music industry's financial woes is lazy and dishonest.  Piracy has also had an effect on the movie and video game industries too, yet somehow they've managed to thrive over the last 20 years while the music industry struggled during the same time period. 

It couldn't possibly have had anything to do with the music industry's outdated business model and failure to embrace new and emerging digital formats. Nope, was all the fault of Napser, Limewire, etc that made consumers not want to spend $15-$20 for one or two songs on a CD full of filler material.  But somehow people don't seem to mind paying $10-$12 on a movie ticket, $15-$30 for a DVD / Blu-Ray, or $60 for a video game even though most recent film and software releases can easily be found on the internet.



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.