zorg1000 said:
DonFerrari said:
And when we have threads discussing the price of Nintendo games staying the same several years after release what most of the people there do? Defend the pricing strategy of Nintendo. When those said games keep selling at a good pace years after release, what does that say? That the fanbase accept the strategy as well.
Since I didn't say every Nintendo fan defend, you are seeing generalization because you want to see it.
Funny enough I didn't see you, GoOnKid or anyone else discussing the notion of Miyamotoo that the price is totally valid because it's 2 games in 1.
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Again you are taking a select few and pretending that equals the majority. Also, accepting and defending are not the same thing.
You said, "Nintendo fanbase defends......while EVERY OTHER CUSTOMER is pleased with cuts....."
You can try weaseling out of it but you were intentionally blocking an entire fanbase together as a hive mind.
As for Miyamotoo, i actually try to avoid reading his posts, they can be very confusing.
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Did you purpousely missed the point? It wasn`t a selected few on several of those threads defending that Nintendo keep their price at 60USD for like a full generation, and when the title keep selling at a nice volume all that time it is clear evidence of acceptance by the fanbase.
You mean, you can try to portray that as a hive mind because you felt personally accused of doing that, not that when saying that there was a valid reason within the forum and general fanbase. Which obviously any time any one say something about a fanbase it`s impossible to say it is the behavior of every single person on that base. As I said I didn`t said 'every nintendo fan' I said Nintendo fanbase (which doesn`t mean all, and depending of the case could even not mean most, but still a significant portion).
Do you avoid him because of confusion, but felt like why not accuse me of hating and generalizing.
curl-6 said:
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bonzobanana said:
I thought their was at least some elements to the wii u that can beat the Switch in portable mode. The higher memory bandwidth of the 32MB of edram, higher gflops of the gpu and the simple fact the Switch relies on heavier compression due to lack of storage plus needs to consider battery runtime which often motivates the developer to run at lower performance levels. The Switch portable version of this game is running sub 720P despite the portable screen being 720p. So no it certainly isn't a fact that the Switch in portable should outperform the wii u especially for a mainly 2D platformer like this.
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Switch in portable mode is more capable than Wii U, we have seen this demonstrated in pretty much every other conversion between the two from Zelda to FAST RMX to Bayonetta 1/2, all games which are more demanding than Tropical Freeze. Switch has two performance profiles when portable though, 307MHz or 384MHz, and the developer has the choice to use the lower powered one if they prefer. In this case, they likely figured nobody would notice a slight res drop and so prioritized maximum battery life.
Mandalore76 said:
Really? When I first played the game at release, I thought they were trying to make it too pretty. Seeing every strand of hair on DK in HD in the cutscenes was almost offputting in my opinion. I don't need for a mascot character in a platformer to look like an actual real live ape to enjoy said platformer.
I do agree that jacking up the price for the Switch remaster is a mistake though. Already having it on Wii U, I'm going to pass on this one.
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The fur shaders were nifty but other than that the game had very basic lighting and effects, it looked like a mid-gen PS3/360 game.
DonFerrari said:
On this... Nintendo fanbase defends that they keep the 60usd even 4 years after release to keep the value of the game... while every other customer is pleased with cuts and paying less. Some twist logic.
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Except that there are tons of Nintendo fans, including many in this very thread condemning the game's price, but hey, don't let that get in the way of your agenda.
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Sure there are ton that doesn`t defend and also part of those are vocal against it. Still I didn`t see you attacking the ones defending and talking about agenda. And seems like you also didn`t read the other posts on the thread where I explain that this notion came from several threads in defense of pratices like this.
Miyamotoo said:
DonFerrari said:
And when we have threads discussing the price of Nintendo games staying the same several years after release what most of the people there do? Defend the pricing strategy of Nintendo. When those said games keep selling at a good pace years after release, what does that say? That the fanbase accept the strategy as well.
Since I didn't say every Nintendo fan defend, you are seeing generalization because you want to see it.
Funny enough I didn't see you, GoOnKid or anyone else discussing the notion of Miyamotoo that the price is totally valid because it's 2 games in 1.
I don't even know you for your assumption of "ever stop". But the answer for you is above. And being unhappy with the price but still buying say a lot.
Not defending the price but say it is justified? Yes, yes, sure.... At launch PS4 Sony stated that about 40% of the userbase consisted of people that didn't own a PS3 so for your justification all the ports, collections and remasters would be justified at 60 usd right? Still several/most were sub 60 (as replied by someone earlier TLOU got cut very fast due to customers complaining) and no game got a price increase from porting from PS3 to PS4 even if they had DLCs added.
Skyrim that have been put in almost all systems under the sun being ported for 60usd is basically a rip-off and customers shouldn't entice more thinks like this (or like they did with USFII).
If you buy "99 Vidas o Jogo" on any PS platform you will have access to it on PS3, PS4 and PSVita as far as I heard from the creators. The point of multiple platforms was your defense of having more value because you can play on the go or on the TV, which isn't particular to the game itself.
So you accept that perfomance of the game doesn't affect the price (but for some reason you ignored if it affects value or not), but then again pretends it make Switch games more valuable... waiting for your definition on Notebooks.
Keep with your perception of the world all you want, if a game is running at a lower resolution and frame than another one at the same system, it's more taxing to the system than the other one unless you can prove it runs at lower processing demands, which you can't since you don't have access to the debugging or any other form to measure how much of the system is being used.
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One game!? :D
Thats a fact its not point if I will accept that or not. Again, I didnt talk about price I was talking about value, and fact is that game that could be played in full handheld mode and full home console mode has greater value than game that could be played only in handheld or only in home console mode.
Yeah, because whats are priorites with games (for instance in this case could be battery save), how good port is, how good development team is, how much time they have for development and optimisation, fact that when you porting game that was specifically made for totally different hardware won't give best results when you porting to totally different platform, point how much they are pushing hardware...dont effect at all on how some game will look and run on some system, right!? :D You relly dont know what are you talking about.
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You asked for a game that did this, now that you were given an example you dismiss it? Classic.
VALUE is subjective and opinion, it won`t ever be fact... seems like you have been avoiding your economy classes. And the game itself is the same, the HW is the one that makes it being playable in both situations. Still WiiU you could play on the TV or on the gamepad, did that raise the value of all WiiU games? You also ignored Notebooks as gaming machines that have been doing it before... PS4 games I can play full HH and full console mode as well, can even play full console mode in a different state than my PS4 is hooked.
How can I say that even simpler to you, you may fault the quality of the port or development all you want. The end result is that a game that can only run at sub720p and drops below 30fps is more demanding to the system than a 1080p60fps on the same system. And since you don`t have access to the code, debug or any other revelant information than your 'impression of what is more demanding' you have no ground to say "it is more demanding because of its genre".