zorg1000 said:
You said, "Nintendo fanbase defends......while EVERY OTHER CUSTOMER is pleased with cuts....." You can try weaseling out of it but you were intentionally blocking an entire fanbase together as a hive mind. As for Miyamotoo, i actually try to avoid reading his posts, they can be very confusing. |
Did you purpousely missed the point? It wasn`t a selected few on several of those threads defending that Nintendo keep their price at 60USD for like a full generation, and when the title keep selling at a nice volume all that time it is clear evidence of acceptance by the fanbase.
You mean, you can try to portray that as a hive mind because you felt personally accused of doing that, not that when saying that there was a valid reason within the forum and general fanbase. Which obviously any time any one say something about a fanbase it`s impossible to say it is the behavior of every single person on that base. As I said I didn`t said 'every nintendo fan' I said Nintendo fanbase (which doesn`t mean all, and depending of the case could even not mean most, but still a significant portion).
Do you avoid him because of confusion, but felt like why not accuse me of hating and generalizing.
curl-6 said:
Switch in portable mode is more capable than Wii U, we have seen this demonstrated in pretty much every other conversion between the two from Zelda to FAST RMX to Bayonetta 1/2, all games which are more demanding than Tropical Freeze. Switch has two performance profiles when portable though, 307MHz or 384MHz, and the developer has the choice to use the lower powered one if they prefer. In this case, they likely figured nobody would notice a slight res drop and so prioritized maximum battery life.
The fur shaders were nifty but other than that the game had very basic lighting and effects, it looked like a mid-gen PS3/360 game.
Except that there are tons of Nintendo fans, including many in this very thread condemning the game's price, but hey, don't let that get in the way of your agenda. |
Sure there are ton that doesn`t defend and also part of those are vocal against it. Still I didn`t see you attacking the ones defending and talking about agenda. And seems like you also didn`t read the other posts on the thread where I explain that this notion came from several threads in defense of pratices like this.
Miyamotoo said:
One game!? :D Thats a fact its not point if I will accept that or not. Again, I didnt talk about price I was talking about value, and fact is that game that could be played in full handheld mode and full home console mode has greater value than game that could be played only in handheld or only in home console mode. Yeah, because whats are priorites with games (for instance in this case could be battery save), how good port is, how good development team is, how much time they have for development and optimisation, fact that when you porting game that was specifically made for totally different hardware won't give best results when you porting to totally different platform, point how much they are pushing hardware...dont effect at all on how some game will look and run on some system, right!? :D You relly dont know what are you talking about. |
You asked for a game that did this, now that you were given an example you dismiss it? Classic.
VALUE is subjective and opinion, it won`t ever be fact... seems like you have been avoiding your economy classes. And the game itself is the same, the HW is the one that makes it being playable in both situations. Still WiiU you could play on the TV or on the gamepad, did that raise the value of all WiiU games? You also ignored Notebooks as gaming machines that have been doing it before... PS4 games I can play full HH and full console mode as well, can even play full console mode in a different state than my PS4 is hooked.
How can I say that even simpler to you, you may fault the quality of the port or development all you want. The end result is that a game that can only run at sub720p and drops below 30fps is more demanding to the system than a 1080p60fps on the same system. And since you don`t have access to the code, debug or any other revelant information than your 'impression of what is more demanding' you have no ground to say "it is more demanding because of its genre".

duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."







