DonFerrari said:
You asked for a game that did this, now that you were given an example you dismiss it? Classic. VALUE is subjective and opinion, it won`t ever be fact... seems like you have been avoiding your economy classes. And the game itself is the same, the HW is the one that makes it being playable in both situations. Still WiiU you could play on the TV or on the gamepad, did that raise the value of all WiiU games? You also ignored Notebooks as gaming machines that have been doing it before... PS4 games I can play full HH and full console mode as well, can even play full console mode in a different state than my PS4 is hooked. How can I say that even simpler to you, you may fault the quality of the port or development all you want. The end result is that a game that can only run at sub720p and drops below 30fps is more demanding to the system than a 1080p60fps on the same system. And since you don`t have access to the code, debug or any other revelant information than your 'impression of what is more demanding' you have no ground to say "it is more demanding because of its genre". |
Yeah I asked for one game, and you gave me, but point is that game like those are very rear (not if you can find me one game), 99% of games dont offer that, one or few examples dont change hole picture.
No, objecticlvy fact is that game you could play in full home console mode and full home console mode have higher value than game that could be played only in handheld or only in home console mode, its 2:1, its clear math. What is subjective is if someone cares about handheld or home console play. Wii U didnt offer full handheld mode, and comparing console platforms with PC platforms is not in place, there quite difrent from plenty of reasons. Its again not same thing, for PS4 not evre game supports Vita remote play, and you need to have additional hardware and you need internet connection, while with Switch you get full handheld mode and full home console mode out of box without any requirements.
Again you dont make any sense, what some dev achieve or choice to achieve with some game on some hardware (for instance choosing stronger battery life over higher resolution), doesnt mean that game couldnt be run better or that game is more demanding than some other or even same game on totaly difrent platform. Fact is that things like what are priorites with games (for instance in this case could be battery save), how good port is, how good development team is, how much time they have for development and optimisation, fact that when you porting game that was specifically made for totally different hardware won't give best results when you porting to totally different platform, point how much they are pushing hardware...effects on development of each game, so if one game runs at 648p and 720p on another totaly difrent platform doesn't mean that Switch in portable mode is less capable that Wii U, when plenty of games until now show it is more capable and specs itself are saying that.
Last edited by Miyamotoo - on 26 April 2018






