Too bad for you that's EG's words not mine so take it up with them but I'm pretty sure they have more insight than you do.
Yet again, you brought nothing.
So... You don't know what you're talking about but go based on what you understood from EG is what you're saying?
I already posted what Doom requires but it seems you ignored the post. Effects like FOV, motion blur, a new form of AA known as temporal super sampling, better lighting effects, higher quality shadows, good quality particle effects, reflections, well implemented DOF effects, compute shaders, higher quality decal, higher quality occlusion, higher quality textures and animations, physics and so on. DQXI doesn't use many of these even when you compare effects in play in both games like lighting and shadows Doom beats it out but a high margin.
What's ironic is your claim that fps means more demanding is further shot down when you factor in the dynamic resolution of Doom while DQXI is at a set resolution, you simply failed to acknowledge the were a tonne of factors now you're here trying to one with smiley faces in true commando fashion while crying that you've been flamed, you've not posted a single thing that backs your 30fps means DQXI is more demanding as well which is funny as your accusations of bringing nothing should be directed to the man in the mirror at this point.
Last edited by Wyrdness - on 15 April 2018