Forums - Nintendo Discussion - Dragon Quest XI for Switch delay due UE4, game based on PS4 version of game, why was announced for Switch so early

Hynad said:
Wyrdness said:

Who are you exactly to make demands?

I am the one you keep flaming without ever bringing any examples supporting what you say. 

There are no engine out there that will allow you to have 1440p, 60fps, open world without pop-ins or visible LoD streaming , pristine high res for everything, endless amount of dynamic light effects, you name it, and run on a PS4 or XBO. 

Compromises always have to be made to reach a desired level of performance vs visuals fidelity.

LOL flaming yeah sure dude you'd know if I flamed you believe me you wouldn't come back but if that's what you desire just say so. Visual fidelity i.e the end result is all I take into account when it comes to the term compromise everything else is just the work to get there as EG noted DQXI is not a technical marvel like a number of games it just does what it set out to do.



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Wyrdness said:
Hynad said:

I am the one you keep flaming without ever bringing any examples supporting what you say. 

There are no engine out there that will allow you to have 1440p, 60fps, open world without pop-ins or visible LoD streaming , pristine high res for everything, endless amount of dynamic light effects, you name it, and run on a PS4 or XBO. 

Compromises always have to be made to reach a desired level of performance vs visuals fidelity.

LOL flaming yeah sure dude you'd know if I flamed you believe me you wouldn't come back but if that's what you desire just say so. Visual fidelity i.e the end result is all I take into account when it comes to the term compromise everything else is just the work to get there as EG noted DQXI is not a technical marvel like a number of games it just does what it set out to do.


What does each of these two games require from the hardware, in detail?

You claim to know better. Surely you can do better than the comments you've posted so far?

Because "you are wrong because I say so" certainly don't cut it.

Last edited by Hynad - on 15 April 2018


Hynad said:
Wyrdness said:

LOL flaming yeah sure dude you'd know if I flamed you believe me you wouldn't come back but if that's what you desire just say so. Visual fidelity i.e the end result is all I take into account when it comes to the term compromise everything else is just the work to get there as EG noted DQXI is not a technical marvel like a number of games it just does what it set out to do.


What does each of these two games require from the hardware, in detail?

You claim to know better. Surely you can do better than the comments you've posted so far?

Because "you are wrong because I say so" certainly don't cut it.

Too bad for you that's EG's words not mine so take it up with them but I'm pretty sure they have more insight than you do.



Wyrdness said:
Hynad said:


What does each of these two games require from the hardware, in detail?

You claim to know better. Surely you can do better than the comments you've posted so far?

Because "you are wrong because I say so" certainly don't cut it.

Too bad for you that's EG's words not mine so take it up with them but I'm pretty sure they have more insight than you do.

Yet again, you brought nothing.

So... You don't know what you're talking about but go based on what you understood from EG is what you're saying?




GoOnKid said:
Hynad said:

Are you kidding? They announced support for the engine before the Switch came out, yes. But the first actual version supported came out in may 2017. That's after the console released.

Yes, at this point I'm rather making fun of SE more than anything else.

Well, now I had more than enough fun with this, I'm not going to bother anymore. I think it's dissapointing that they bring very lame excuses like this. On the other hand, I can also see your point in that we can't know the whole picture. So it's just a waiting game now for those who wait for this game on the Switch.

Just want to add that there are also different versions of the Unreal 4 engine. Even updating a game to a newer Unreal Engine 4 version can take a lot of work and time. Here's Katsuhiro Harada explaining what it would take to update the current Tekken 7 UE4 version to a newer version for Xbox One X: “But It requires a significant update of Unreal (UE version of TK7) for X. With the new hardware, we’ve to change the way access our memory greatly.”

So it's not always as simple as "As long as it's compatible with UE4, it's all fine."
It's possible that the UE4 version they used for Dragon Quest XI took longer to get working properly for their game on Switch.
That's just speculation though. But it's worth considering.

Last edited by Hiku - on 15 April 2018

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Hynad said:
Wyrdness said:

Too bad for you that's EG's words not mine so take it up with them but I'm pretty sure they have more insight than you do.

Yet again, you brought nothing.

So... You don't know what you're talking about but go based on what you understood from EG is what you're saying?

I already posted what Doom requires but it seems you ignored the post. Effects like FOV, motion blur, a new form of AA known as temporal super sampling, better lighting effects, higher quality shadows, good quality particle effects, reflections, well implemented DOF effects, compute shaders, higher quality decal, higher quality occlusion, higher quality textures and animations, physics and so on. DQXI doesn't use many of these even when you compare effects in play in both games like lighting and shadows Doom beats it out but a high margin.

What's ironic is your claim that fps means more demanding is further shot down when you factor in the dynamic resolution of Doom while DQXI is at a set resolution, you simply failed to acknowledge the were a tonne of factors now you're here trying to one with smiley faces in true commando fashion while crying that you've been flamed, you've not posted a single thing that backs your 30fps means DQXI is more demanding as well which is funny as your accusations of bringing nothing should be directed to the man in the mirror at this point.

Last edited by Wyrdness - on 15 April 2018

JesusBuiltmyHotRod said:
Blame Nintendo....their hareware is not suited to the bigger third party games... Stop blaming devs it is silly.

Shouldn't we blame SE instead for not doing basic checks about their game being even compatible on the Switch before announcing it?



Gameplay > Graphics

Substance > Style

Art Direction > Realism

Hiku said:
GoOnKid said:

Yes, at this point I'm rather making fun of SE more than anything else.

Well, now I had more than enough fun with this, I'm not going to bother anymore. I think it's dissapointing that they bring very lame excuses like this. On the other hand, I can also see your point in that we can't know the whole picture. So it's just a waiting game now for those who wait for this game on the Switch.

Just want to add that there are also different versions of the Unreal 4 engine. Even updating a game to a newer Unreal Engine 4 version can take a lot of work and time. Here's Katsuhiro Harada explaining what it would take to update the current Tekken 7 UE4 version to a newer version for Xbox One X: “But It requires a significant update of Unreal (UE version of TK7) for X. With the new hardware, we’ve to change the way access our memory greatly.”

So it's not always as simple as "As long as it's compatible with UE4, it's all fine."
It's possible that the UE4 version they used for Dragon Quest XI took longer to get working properly for their game on Switch.
That's just speculation though. But it's worth considering.

True. Thanks.



Gameplay > Graphics

Substance > Style

Art Direction > Realism

Wyrdness said:
Hynad said:

Yet again, you brought nothing.

So... You don't know what you're talking about but go based on what you understood from EG is what you're saying?

I already posted what Doom requires but it seems you ignored the post. Effects like FOV, motion blur, a new form of AA known as temporal super sampling, better lighting effects, higher quality shadows, good quality particle effects, reflections, well implemented DOF effects, compute shaders, higher quality decal, higher quality occlusion, higher quality textures and animations, physics and so on. DQXI doesn't use many of these even when you compare effects in play in both games like lighting and shadows Doom beats it out but a high margin.

What's ironic is your claim that fps means more demanding is further shot down when you factor in the dynamic resolution of Doom while DQXI is at a set resolution, you simply failed to acknowledge the were a tonne of factors now you're here trying to one with smiley faces in true commando fashion while crying that you've been flamed.

You do realize that not having a dynamic resolution when aiming for a given performance puts a different strain on the hardware, right? 

You do realize that you just admitted that Doom does make compromises to reach 60fps. By having its resolution dynamically change to accommodate the targeted framerate. Right?

From the get-go, I was the one saying there are tons of factors to take into account. You were the one who said compromises weren't required. 




GoOnKid said:
JesusBuiltmyHotRod said:
Blame Nintendo....their hareware is not suited to the bigger third party games... Stop blaming devs it is silly.

Shouldn't we blame SE instead for not doing basic checks about their game being even compatible on the Switch before announcing it?

Lots of blame to go around, but again...nintendo has a long history of being out of line with what third parties need, this at the end of the day is their platform, they need to make it so third parties can thrive without having to jump through a lot more hoops.