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Wyrdness said:
Hynad said:

Yet again, you brought nothing.

So... You don't know what you're talking about but go based on what you understood from EG is what you're saying?

I already posted what Doom requires but it seems you ignored the post. Effects like FOV, motion blur, a new form of AA known as temporal super sampling, better lighting effects, higher quality shadows, good quality particle effects, reflections, well implemented DOF effects, compute shaders, higher quality decal, higher quality occlusion, higher quality textures and animations, physics and so on. DQXI doesn't use many of these even when you compare effects in play in both games like lighting and shadows Doom beats it out but a high margin.

What's ironic is your claim that fps means more demanding is further shot down when you factor in the dynamic resolution of Doom while DQXI is at a set resolution, you simply failed to acknowledge the were a tonne of factors now you're here trying to one with smiley faces in true commando fashion while crying that you've been flamed.

You do realize that not having a dynamic resolution when aiming for a given performance puts a different strain on the hardware, right? 

You do realize that you just admitted that Doom does make compromises to reach 60fps. By having its resolution dynamically change to accommodate the targeted framerate. Right?

From the get-go, I was the one saying there are tons of factors to take into account. You were the one who said compromises weren't required.