No one said HG has more employees than Rare. I’m simply asking for your proof about the size of the teams working on the games and their budgets, since you’re speaking on both factually. Another post without evidence and I’ll assume you’re talking out of your butt.
I also played TOR and it did have a ton of content. Different games launch with different amounts of content. But instead of shifting goal posts, please explain how a MP game like Sea of Thieves should have as much content as a game literally made to have endless content thanks to randomly generated worlds. In NMS endless exploration is the hook of the game. No, SoT should not have that much content, nor that kind of content. Again, dumb comparison.
I didn't make the dumb comparison, I quoted your dumb comparison as you fumbled around for some way to excuse SoT.
You're trying so hard to apologize for this game that you're being absolutely silly. Just listen to yourself. You don't think a large studio like Rare applied more resources to their "most ambitious game ever" than an indie studio with under 20 employees? Answer the question. I mean, do you know how laughable that sounds?
I mean, this is a company that is giving away a $100,000 bunch of golden bananas in a contest.
Spin and deflect away, it won't do you any good.
Please quote where I said you made any comparison, lol. The comparison was being made before you or I posted. I commented on that comparison. You replied to that comment. Hope that helps.
I've already said the game has too little content and too high a price. Not sure how any of this qualifies as apologizing for the game, but I'm not surprised to see another retort with zero substance. Also not surprised to see another post without any kind of source for your claims, confirming to me you're talking purely out of your butt.
Feel free to reply when you come up with an answer as to how a game like Sea of Thieves can have as much content as a game that is designed to randomly generate endless amounts of content because it's focused entirely around exploration, I'm just going to ignore anything else. Your reply to me focused entirely on the sizes of the studios making these games, not the genres the games are in or what the games are about, which is silly. So explain how you would give Sea of Thieves endless content. You'd have to include vast, endless randomly generated islands in a vast, endless ocean. How would that work with people playing on the same server? How would you get to these endless amounts of randomly generated islands in the endless ocean? A twelve hour sailing expedition perhaps? Sounds exhilarating. Oops, there I go being logical again. I mean, apologizing again. I'll be on pins and needles waiting to see how Sea of Thieves would work with endless randomly generated content. Personally I'd rather have well designed and balanced islands and forts as opposed to unlimited islands with random quality not worth sailing to but that's just me.