By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Sales Discussion - Monster Hunter: World Ships 7.5 Million those Legiana! (Best selling Capcom game in history)

My shipments guesstimation:

PS4: 6.3 million
- Japan: 3 million

Xbox: 1.2 million

So outside Japan, it's 3.3M vs. 1.2M.



Around the Network
Nautilus said:
Barkley said:

I don't think porting World to switch is a viable option, rather the next monster hunter should be designed with all platforms in mind from the start, including Switch. Some have said this approach would limit the games potential, however I don't think it would to any significant degree. I doubt World would have been that much different if it had been designed to run on the Switch from the start, the major differences would have been behind the scenes and not noticeable to the player, more how the game is developed/rendered/loaded etc, then the actual result we play.

This is what i meant.Whatever the next MH ends up being, and will probably just be some kind of expansion, "lower effort" game that uses pre existing World asset and ideas, to be made for all platforms.Its simply easier and more economically viable than just making a separate game for just one single platform.

Do we even know how long it took for them to make MHW? 



Pocky Lover Boy! 

Jranation said:
Nautilus said:

This is what i meant.Whatever the next MH ends up being, and will probably just be some kind of expansion, "lower effort" game that uses pre existing World asset and ideas, to be made for all platforms.Its simply easier and more economically viable than just making a separate game for just one single platform.

Do we even know how long it took for them to make MHW? 

No idea.But according to Capcom, it was even before they knew what the Switch was, so it had at least 3 years of development.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Capcom have a secondary mh team that always make the games that fill the gaps with the main teams releases. Chances are they are making the switch version.

I hope the main team are left to focus on monster Hunter world on ps4 xbox and pc. Let them focus on 2 years of dlc updates and then let them build mhw 2 in 2020 for ps4 and xbox one again. Followed a year later by a port to pc, ps5 and xbox one. So much money to be made but the last thing we need is the game by built with a weaker switch version in mind. The game was held back by handhelds for years. Let's not get stuck in that cycle again.



Kerotan said:
Capcom have a secondary mh team that always make the games that fill the gaps with the main teams releases. Chances are they are making the switch version.

I hope the main team are left to focus on monster Hunter world on ps4 xbox and pc. Let them focus on 2 years of dlc updates and then let them build mhw 2 in 2020 for ps4 and xbox one again. Followed a year later by a port to pc, ps5 and xbox one. So much money to be made but the last thing we need is the game by built with a weaker switch version in mind. The game was held back by handhelds for years. Let's not get stuck in that cycle again.

Switch holding back?If we go by this mentality, the PS4 and XOne are holding back MH on PC, which accoriding to you, it could have been far better because its much more powerful.

Switch has enough power that, even if a version is being planned out for it, it wont hold back anything for the other versions.It would need some extra work put into it, since some downgrades would be necessary, but other than that it could run without getting into the way of the creative vision for the game.

I dont get why you or anyone here wants to make this into some sort of a console war, as if the Switch is the bane that would hold back the franchise evolution or anything of the sort.If anything, tying it down to only one console, be it Switch, PS4 or any other, is not interesting for Capcom.Especially wasting money on making a whole separate game for only one console when there is perfect game waiting there just to be ported, which would cost them far less money.Now its probably too late, but for the next game, there is no reason not to bring the game over to every system.



My (locked) thread about how difficulty should be a decision for the developers, not the gamers.

https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1

Around the Network
Nautilus said:
Kerotan said:
Capcom have a secondary mh team that always make the games that fill the gaps with the main teams releases. Chances are they are making the switch version.

I hope the main team are left to focus on monster Hunter world on ps4 xbox and pc. Let them focus on 2 years of dlc updates and then let them build mhw 2 in 2020 for ps4 and xbox one again. Followed a year later by a port to pc, ps5 and xbox one. So much money to be made but the last thing we need is the game by built with a weaker switch version in mind. The game was held back by handhelds for years. Let's not get stuck in that cycle again.

Switch holding back?If we go by this mentality, the PS4 and XOne are holding back MH on PC,

They are.
Capcom could have created a much more state of the art MH game on PC, with larger more multi layered maps, and 6 major bosses appearing on the same map simultaneously instead of just 3, etc.

Switch has enough power that, even if a version is being planned out for it, it wont hold back anything for the other versions.

That's not accurate. While it's possible to create a game like that in some cases when you set the bar lower, it's also very possible to create games where certain aspects of a game have to be removed to maintain a consistent experience on all platforms. This is even the case between Xbox One and PS4. (There are even rare instances where the PS4 version has performance issues not present on Xbox One because they kept things the same. One Assassin's Creed game was developed with an emphasis on more developed A.I., which relies more on the CPU than the GPU. The one area where Xbox One actually outperforms PS4. So for the PS4 version to have the same A.I. calculations as the Xbox One version, it caused the game to have performance issues as a tradeoff. But if you want the PS4 version to run as well as the Xbox One version, they would need to sacrifice the A.I. on PS4. Or something else.)

Even a factor like Xbox 360's DVD based storage media vs the Blu Ray discs of PS3 reportedly held back content from each version of Final Fantasy XIII. The game was already 3 discs large on Xbox 360, with heavily compressed data. So I can see why Square wouldn't want it to be 5-6 discs or whatever on 360.

Last edited by Hiku - on 05 March 2018

Hiku said:

Snip

Done I added it on the thread title.

OT:
I hope Capcom will release a lot of DLC, Expansions and a lot of events. Hopefully there will be a God Of War Collab. That will be awesome. 
Can't wait to hunt DevilJho.
I am also curious on how they will handle the paid DLC an expansions.



Well, if it launched on Switch it would have achieved 20M already.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

This game has the best crow eating ever lol feels good.



NoCtiS_NoX said:
Hiku said:

Snip

Done I added it on the thread title.

OT:
I hope Capcom will release a lot of DLC, Expansions and a lot of events. Hopefully there will be a God Of War Collab. That will be awesome. 
Can't wait to hunt DevilJho.
I am also curious on how they will handle the paid DLC an expansions.

Nice.

Have they confirmed that there will be paid DLC expansions as well? I mean I hope there will be. I just haven't heard of it.