Switch holding back?If we go by this mentality, the PS4 and XOne are holding back MH on PC,
Capcom could have created a much more state of the art MH game on PC, with larger more multi layered maps, and 6 major bosses appearing on the same map simultaneously instead of just 3, etc.
Switch has enough power that, even if a version is being planned out for it, it wont hold back anything for the other versions.
That's not accurate. While it's possible to create a game like that in some cases when you set the bar lower, it's also very possible to create games where certain aspects of a game have to be removed to maintain a consistent experience on all platforms. This is even the case between Xbox One and PS4. (There are even rare instances where the PS4 version has performance issues not present on Xbox One because they kept things the same. One Assassin's Creed game was developed with an emphasis on more developed A.I., which relies more on the CPU than the GPU. The one area where Xbox One actually outperforms PS4. So for the PS4 version to have the same A.I. calculations as the Xbox One version, it caused the game to have performance issues as a tradeoff. But if you want the PS4 version to run as well as the Xbox One version, they would need to sacrifice the A.I. on PS4. Or something else.)
Even a factor like Xbox 360's DVD based storage media vs the Blu Ray discs of PS3 reportedly held back content from each version of Final Fantasy XIII. The game was already 3 discs large on Xbox 360, with heavily compressed data. So I can see why Square wouldn't want it to be 5-6 discs or whatever on 360.
How much significant that power would be for that game though?Outside of prettier graphics and better lightining I mean.Would 6 Bosses instead of "just" 3 at the same time would make for a better game, or it would just ensure a chaotic encounter that dosent have the fun of a more calculated, intimate encounter with less enemies?This kind of thinking would just led us to speculative territory, and would led us nowhere.
Instead, PS4 and XOne is powerful enough to deliver the game that the devs envisioned it.As you said, extra power could have afforded a few extra bells and whistles to the game, but would it make a difference?Thats what Im trying to argue with my example.Would a theoretical Switch version make such a difference to the point that the game would have lost its soul?Switch is too new to really have good examples, but what was the last port, that was done with some competence, that hindered the gameplay and the overall game experience so much as you describe?I would say the Vita with some of its games, like maybe Borderlands 2, but usually when a port is announced, its because the devs porting it have enough confidence that they can deliver and the game overall experience will remain overall intact.Doom is an example of that.
And if you think such small compromises like small audio compressions is reason enough to not want to port something over, well Im sorry but thats petty.Technology could always become better, and if a dev for example, held off developing a game to develop it 5 years later, he would have better tools and stronger hardware to work with, and thus in theory create a better game.This argument can go on forever like that.
And I mean, Im not basing this off of nowhere.Capcom said it would be difficult to port it, but not impossible.Difficult is just a nice word that it would require a bit more time and money than usual, but it would be doable.