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Forums - Gaming Discussion - "Impossible" ports

Rise of the Tomb raider to xbox 360, Forza Horizon 2 to xbox 360, Metal Gear solid 5 to 7th gen consoles. Don't know if it really counts but the fact that the 3ds could run smash bros wa's also.pretty impressive.



Please excuse my (probally) poor grammar

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Asterix and Obelix XXL on GBA, crazy.

 



Doom on the Atari Jaguar was pretty amazing for the time.

Vastly superior to Saturn, 3DO, 32X and Snes SFX versions and competing nicely with PS1 for frame rate and feel although not quite as many levels.

https://www.youtube.com/watch?v=04Q_Jl7nGdM

I know the Jaguar was described as a 64bit console but at its heart was a 13mhz 16bit 68000 and its GPU wasn't even 64bit it had 2 pretty weak 32bit GPU's (added together to make the 64bit claim if I remember rightly) and many games on Jaguar struggled to improve on Snes and Megadrives games. So a pretty decent version of Doom was quite surprising.

Wolfenstein 3D on Atari ST is pretty impressive too. About 11 minutes in if you don't want to watch the other versions.

https://www.youtube.com/watch?v=LpZsDuG-Q9k

Lastly Battlezone on the Atari VCS. Yes they abandoned the vector graphics to get it to work but what they achieved actually seemed to play better than the vector version. Probably the original impossible conversion that no one expected.

https://www.youtube.com/watch?v=L4d6nNI4UrI




VGPolyglot said:
Mr Puggsly said:

Again, this is the type of game 32X was designed to do. Quite honestly, its not a great looking port and show the hardware was very limited, but still fun.

Had a real effort been made, I think Doom could have been great port for 32X.

I was impressed with Space Harrier and Afterburner since they actually delivered experiences close to the arcade.

It's still impressive that they were able to put every single frame of animation in the game.

Yeah... but at half the frame rate and with a massive visual downgrade.

Quite frankly, its more or less what I expected from the 32X. If it couldn't deliver some relatively simple 3D games, then why would it exist?



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Barkley said:

Asterix and Obelix XXL on GBA, crazy.

 

Something I loved about GBA is developers were really pushing the hardware.

At a glance it seems like a portable Super Nintendo. But developers were always pushing its hardware capabilities.

Some of the Need for Speed games were also technically impressive on GBA. They were functional 3D racers but suffered from poor frame rates.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

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h2ohno said:

The COD games on Wii. To have the full Modern Warfare campaign on the little system is still astonishing.

Resident Evil 2 for the N64. While power wasn't an issue, the limited cartridge space sure was. This was exactly the sort of game that was supposed to be impossible on a cartridge.

Much of the Dreamcast library, from Crazy Taxi to Marvel vs Capcom 2. I don't think the console industry has ever seen such perfect ports of arcade games before or since.  While that was basically the benchmark for the console, I think it stood out at the time as something which should have been 'impossible' for a console.

That's because the arcade (naomi) was basically a Dreamcast with more memory. 



Barkley said:

Asterix and Obelix XXL on GBA, crazy.

 

That's a GBA game!? Holy guacamole, that could pass for a PS1/Saturn title.

bonzobanana said:
Doom on the Atari Jaguar was pretty amazing for the time.

Vastly superior to Saturn, 3DO, 32X and Snes SFX versions and competing nicely with PS1 for frame rate and feel although not quite as many levels.

https://www.youtube.com/watch?v=04Q_Jl7nGdM

I know the Jaguar was described as a 64bit console but at its heart was a 13mhz 16bit 68000 and its GPU wasn't even 64bit it had 2 pretty weak 32bit GPU's (added together to make the 64bit claim if I remember rightly) and many games on Jaguar struggled to improve on Snes and Megadrives games. So a pretty decent version of Doom was quite surprising.

Yeah, aside from the unfortunate lack of music, the Jaguar port of Doom was a damn fine piece of work.

The SNES port is also noteworthy for being something of a technical miracle. 



Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

Barkley said:

Asterix and Obelix XXL on GBA, crazy.

 

GBA was truly the king of weird ass ports that in theory shouldn't exist.

Like there's a god damn Tekken game for it.



Wing Commander on Amiga 500/600/2000 & SNES.



curl-6 said:
Barkley said:

Asterix and Obelix XXL on GBA, crazy.

 

That's a GBA game!? Holy guacamole, that could pass for a PS1/Saturn title.

bonzobanana said:
Doom on the Atari Jaguar was pretty amazing for the time.

Vastly superior to Saturn, 3DO, 32X and Snes SFX versions and competing nicely with PS1 for frame rate and feel although not quite as many levels.

https://www.youtube.com/watch?v=04Q_Jl7nGdM

I know the Jaguar was described as a 64bit console but at its heart was a 13mhz 16bit 68000 and its GPU wasn't even 64bit it had 2 pretty weak 32bit GPU's (added together to make the 64bit claim if I remember rightly) and many games on Jaguar struggled to improve on Snes and Megadrives games. So a pretty decent version of Doom was quite surprising.

Yeah, aside from the unfortunate lack of music, the Jaguar port of Doom was a damn fine piece of work.

The SNES port is also noteworthy for being something of a technical miracle. 

The snes port was weird though the way they always faced you, you could never approach from behind plus missing floor and ceiling textures. Got the job done though. I guess the snes wolfenstein port is more impressive in someways as it was achieved without a SFX chip. Here's the megadrive and snes versions of wolfenstein compared. The megadrive version is quite impressive but is unofficial and very recent and only features the shareware level I think.

https://www.youtube.com/watch?v=7v4SyWSlnJA

I wasted a lot of time on the snes version many years ago.