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Forums - Gaming Discussion - "Impossible" ports

The original Shantae for the Gameboy Color. Looks more like a GBA game in every way

TMNT IV: Turtles in Time. Most specifically that they managed to cram the whole arcade game plus versus plus 2 additional stages into an 8Mbit (=1MB) Cartridge

Any game using the undocumented, because unknown to the developers of said card, 160x100 16 color Text Mode for CGA graphic cards on PC. Keep in mind CGA is supposed to have 4 colors max at once.

Speaking of PC, the 1988 french game Le Manoir de Mortevielle. Why? Because it used robotized speech (as in, the software reads the text and and speaks it) in it's game. Keep in mind the game is less than 1MB big

Any game developer who says the real time terrain deformation is not feasible on today's hardware should play both Magic carpet titles. They did it in 1995 and 1997 - completely in software without any hardware acceleration at all!



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007 Night fire on the Gameboy Advance.



Stunt car racer on C64 (atleast to me that played the Amiga version first)



SvennoJ said:
Doom on my 2001 Nokia phone. It did brick the phone though :/

Heh, I had Doom on my iPod mini (1st. Gen)



numberwang said:

Turrican on the C64

But Turrican started life on the C64..



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Quake 2 for the PlayStation.



PUBG on mobile.



Need for Speed Most Wanted on Vita deserves a mention I feel; it's remarkable how closely it replicates the full fat console versions

Last edited by curl-6 - on 23 February 2018

curl-6 said:

Need for Speed Most Wanted on Vita deserves a mention I feel; it's remarkable how closely it replicates the full fat console version

Holy shit, I did not expect to hear Butterflies and Hurricanes when I clicked that video! Random, but awesome. 



resident evil  for the n64 was one of the most amazing compression works ever realized.

Last edited by Finale - on 23 February 2018