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Forums - Gaming Discussion - "Impossible" ports

Need for Speed Most Wanted on Vita deserves a mention I feel; it's remarkable how closely it replicates the full fat console versions

Last edited by curl-6 - on 23 February 2018

Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.

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curl-6 said:

Need for Speed Most Wanted on Vita deserves a mention I feel; it's remarkable how closely it replicates the full fat console version

Holy shit, I did not expect to hear Butterflies and Hurricanes when I clicked that video! Random, but awesome. 



AngryLittleAlchemist said:
curl-6 said:

Need for Speed Most Wanted on Vita deserves a mention I feel; it's remarkable how closely it replicates the full fat console version

 

Holy shit, I did not expect to hear Butterflies and Hurricanes when I clicked that video! Random, but awesome. 

Yeah, my thoughts exactly when I saw my cousin playing this game a couple weeks ago. I wanted to pay attention to the game but I just kept thinking about the god damn song.




I make music, check it out here on Bandcamp, Spotify, and Youtube!
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resident evil  for the n64 was one of the most amazing compression works ever realized.

Last edited by Finale - on 23 February 2018

Virtua Fighter for the 32X was pretty impressive:



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curl-6 said:

Need for Speed Most Wanted on Vita deserves a mention I feel; it's remarkable how closely it replicates the full fat console versions

 

I agree its an impressive port, it was an example of what the Vita was capable of. But so were numerous other 7th gen games on Vita. There were numerous games impressive titles also built for Vita.

 

reviniente said:
Quake 2 for the PlayStation.

 Now this is a good example. Quake II on PS1 was one of the most technically impressive games on the console. Smooth frame rate, impressive visuals, and it even had split screen. It really stands out compared to most 3D games on the PS1 even though I don't have a great affinity for the game itself.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

VGPolyglot said:

Virtua Fighter for the 32X was pretty impressive:

 

Again, this is the type of game 32X was designed to do. Quite honestly, its not a great looking port and show the hardware was very limited, but still fun.

Had a real effort been made, I think Doom could have been great port for 32X.

I was impressed with Space Harrier and Afterburner since they actually delivered experiences close to the arcade.



Recently Completed
River City: Rival Showdown
for 3DS (3/5) - River City: Tokyo Rumble for 3DS (4/5) - Zelda: BotW for Wii U (5/5) - Zelda: BotW for Switch (5/5) - Zelda: Link's Awakening for Switch (4/5) - Rage 2 for X1X (4/5) - Rage for 360 (3/5) - Streets of Rage 4 for X1/PC (4/5) - Gears 5 for X1X (5/5) - Mortal Kombat 11 for X1X (5/5) - Doom 64 for N64 (emulator) (3/5) - Crackdown 3 for X1S/X1X (4/5) - Infinity Blade III - for iPad 4 (3/5) - Infinity Blade II - for iPad 4 (4/5) - Infinity Blade - for iPad 4 (4/5) - Wolfenstein: The Old Blood for X1 (3/5) - Assassin's Creed: Origins for X1 (3/5) - Uncharted: Lost Legacy for PS4 (4/5) - EA UFC 3 for X1 (4/5) - Doom for X1 (4/5) - Titanfall 2 for X1 (4/5) - Super Mario 3D World for Wii U (4/5) - South Park: The Stick of Truth for X1 BC (4/5) - Call of Duty: WWII for X1 (4/5) -Wolfenstein II for X1 - (4/5) - Dead or Alive: Dimensions for 3DS (4/5) - Marvel vs Capcom: Infinite for X1 (3/5) - Halo Wars 2 for X1/PC (4/5) - Halo Wars: DE for X1 (4/5) - Tekken 7 for X1 (4/5) - Injustice 2 for X1 (4/5) - Yakuza 5 for PS3 (3/5) - Battlefield 1 (Campaign) for X1 (3/5) - Assassin's Creed: Syndicate for X1 (4/5) - Call of Duty: Infinite Warfare for X1 (4/5) - Call of Duty: MW Remastered for X1 (4/5) - Donkey Kong Country Returns for 3DS (4/5) - Forza Horizon 3 for X1 (5/5)

Mr Puggsly said:
VGPolyglot said:

Virtua Fighter for the 32X was pretty impressive:

 

Again, this is the type of game 32X was designed to do. Quite honestly, its not a great looking port and show the hardware was very limited, but still fun.

Had a real effort been made, I think Doom could have been great port for 32X.

I was impressed with Space Harrier and Afterburner since they actually delivered experiences close to the arcade.

It's still impressive that they were able to put every single frame of animation in the game.



Honestly i can't forget about Resident Evil 2 N64, it's one of the best achieved port ever i played from beginning to end.



Resident Evil / Bioshock on the Megadrive/Genesis:

https://youtu.be/FUWD0fsz-TU?t=88