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Gaming - "Impossible" ports - View Post

Conina said:
bonzobanana said:

The snes port was weird though the way they always faced you, you could never approach from behind plus missing floor and ceiling textures. Got the job done though. I guess the snes wolfenstein port is more impressive in someways as it was achieved without a SFX chip.

Wolfenstein 3D was a lot less demanding on the hardware. It ran better on a 10 - 16 MHz 286 than Doom on a 386 DX40

No question but without the SFX 32bit risc dsp chip that doom used the Snes just had a 6502 based processor I think and its standard gpu. So a huge difference in power. I would say on face value what was achieved with wolfenstein on standard hardware was more impressive than doom with the SFX chip especially when you see the compromises they made to Doom to get it working, simplified engine, missing textures etc.