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Gaming - "Impossible" ports - View Post

bonzobanana said:
curl-6 said:

Yeah, aside from the unfortunate lack of music, the Jaguar port of Doom was a damn fine piece of work.

The SNES port is also noteworthy for being something of a technical miracle. 

The snes port was weird though the way they always faced you, you could never approach from behind plus missing floor and ceiling textures. Got the job done though. I guess the snes wolfenstein port is more impressive in someways as it was achieved without a SFX chip.

Wolfenstein 3D was a lot less demanding on the hardware. It ran better on a 10 - 16 MHz 286 than Doom on a 386 DX40