Forums - Gaming Discussion - A Full, Concise Explanation On Bayonetta's Publishing Rights And Long Development.

And he couldn't have said this before being a complete asshole?
Still an explanation that leaves a lot of things desired. I'd rather he expand on the "Nintendo stepped in" part, because that's the most important thing here. Why Nintendo? Why not someone else? Why exactly at that point in time?



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vivster said:
And he couldn't have said this before being a complete asshole?
Still an explanation that leaves a lot of things desired. I'd rather he expand on the "Nintendo stepped in" part, because that's the most important thing here. Why Nintendo? Why not someone else? Why exactly at that point in time?

Because Nintendo.



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pokoko said:
Did an adult take him aside and explain to him why clear communication is better for business than just being an asshole?

He was probably convinced to do this because digging up fifteen tweets is harder than digging up one.

And, yes, he'll be the one who links only to the first tweet and makes you go hunt for the rest.

Dang, he should've made it an x/16 thing so people would keep trying to find his last tweet, lol



 
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pokoko said:
Did an adult take him aside and explain to him why clear communication is better for business than just being an asshole?

Get that responsible adult to the person running Gears for Breakfast's Twitter, and fast!



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twintail said:
I'm confused, did people genuinely think otherwise?

But it goes both ways.
I have seen people insist that Nintendo owns the IP when that has clearly never been the case.
The reason SOME people have brought up the idea of a port is largely down to how much ownership Nintendo had over Bayo 2. We have seen in the past, with Ninja Gaiden and Mass Effect for example, that MS having publishing rights never prevented both these games being ported to the PS3.

But yes, Bayo 3 being Switch exclusive with Nintendo publishing is obviously due to Nintendo funding the games development. And if Bayo 2 shows that they do indeed have full ownership over that title, the same can be said about Bayo 3.

Still Im surprised SEGA didnt feel the need to fund the game themselves, in the light of the Yakuza series and even Valkyria Chronicles. But I guess the money they get from licensing offsets whatever potential hurdles in development and marketing they may wish to avoid for the IP.

Anyhow, Bayo 3 is being made... if you dont like the platform choice then too bad.

The huge difference being that Microsoft didn't put any money into the funding of either of those games.  Which is why the people who "cite" them as examples are using flawed logic.  It was Bioware's decision to put the first Mass Effect exclusively on Xbox 360, because that was the platform they were most comfortable developing for at the time.  

"As the development team was already experienced with the Xbox console, they decided to develop the game originally for its successor, the Xbox 360, due to its improved processing power and development tools."

Just like it was Tecmo's idea to release Ninja Gaiden (2004) exclusively for Xbox 360 originally, because they were most impressed by the 360's dev kits.

"the Team Ninja Leader was impressed with the software development kits for the Xbox and pushed for his team to develop for the Microsoft console"

No exclusivity, or even timed exclusivity was ever a factor in these games.  A developer choosing a single platform by their own choice, without taking any money in exchange, is free to later release on another platform later.  A developer who takes money as funding for a game, as is the case with Bayonetta 2 and 3 both being funded by Nintendo, is not remotely in the same position to be released on competing platforms.

I know you show later in your post that you do understand the funding situation with Nintendo and Bayonetta 2 & 3.  I'm just pointing out that anyone who thinks the release routes taken by Mass Effect and Ninja Gaiden are proof that Bayonetta 2 & 3 could end up anywhere but Nintendo platforms don't understand how different those situations are.



vivster said:
And he couldn't have said this before being a complete asshole?
Still an explanation that leaves a lot of things desired. I'd rather he expand on the "Nintendo stepped in" part, because that's the most important thing here. Why Nintendo? Why not someone else? Why exactly at that point in time?

Sony and MS didn't want to fund Bayo 2. Nintendo needed some 3rd party exclusives for Wii U, knowing it would not sell in the millions but hoping it would help rid of the Nintendo is just for casuals rep Wii built. (Also why they funded the failed Devil's Third and even published Ninja Gaiden III on Wii U) . Now that Bayonetta appeared in 4 games on Wii U, Bayo 1, Bayo 2, Wonderful 101 and Smash. This time Nintendo just wanted more Bayo. Someone at Nintendo likes the series and Platinum began making games on Nintendo systems with MadWorld, Infinite space (and Wonderful 101 and Scalebound began as Wii games) Platinum likes working with Nintendo and Nintendo likes working with them. Not a difficult concept to understand.

 

Last edited by SegataSanshiro - on 13 February 2018

I think it all goes back to the stupid decision to develop the game on 360. 360 was obviously easier to develop for but this kind of game had limited sales potential as a 360 exclusive. It's obvious why Sega wanted a PS3 version as well but the PS3 port was so shotty that it hurt its sales prospects even though it was on par with 360 sales. Had the PS3 version not sucked sales would have been better and Sega probably would have been in a better position to fund a multiplatform Bayonetta 2. Sega have a great relationship with Nintendo though so it makes sense that they could collaborate on the future IP.



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vivster said:
And he couldn't have said this before being a complete asshole?
Still an explanation that leaves a lot of things desired. I'd rather he expand on the "Nintendo stepped in" part, because that's the most important thing here. Why Nintendo? Why not someone else? Why exactly at that point in time?

They wanted a big exclusive title for the WiiU. From a third party company. That's the only explanation.




This isn't only about publishing rights. It's about copyright as well, and that's a really crucial point. Nintendo sharing the copyright for Bayonetta 2 and 3 with Sega means that Nintendo has the final say over which platforms the games can appear on.



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