RolStoppable said:
No, and the game sold more than one million copies. So there's confirmation that price wasn't a problem. |
Correct game will sell more than 2mil lifetime. Possibly 3mil if legs continue
RolStoppable said:
No, and the game sold more than one million copies. So there's confirmation that price wasn't a problem. |
Correct game will sell more than 2mil lifetime. Possibly 3mil if legs continue
I don’t mind this “detour” and will probably pick the better reviewed ones up to see what they are like, but this better not replace the 3DS game transition onslaught I’m expecting, the flood of 3rd party titles, and more durable Switch expansions and versions I hope to come out in the future.
mZuzek said:
Eh, pretty sure they're selling this at a profit (obviously), so they don't really need a certain units threshold or anything. I just don't think it'll be a success. |
I It does give me a very millennium vibe to it. I think it will at least grab the attention of a lot of 21st century kids and parents. I think it would be smart if Nintendo even try and get a couple schools involved with this. (Even just as a way of promoting it)
I don't think it'll be a big success, but it's still something that helps them widen their market and try something new. The intentions behind it are good at least.
Last edited by Green098 - on 17 January 2018Shikamo said: just give me that |
Hahaha I was having similar thoughts. I also want a PSVR modular wall please!
caffeinade said:
The car moves by making use of HD Rumble. |
And the labos use the IR camera in the right joy-con to send signals to the console.
That's why they open the cardboard toys to show those reflective white surfaces.
RolStoppable said:
No reason to assume when it's confirmed that each kit will come with its own game. There's also no point in judging the value of the games when it is unknown how many activities and levels they will contain. |
I doubt that each minigame will contain something like 40 hours of unque experiences on it, maybe barring Project Giant Robot, but even then...
I guess we will see.
My (locked) thread about how difficulty should be a decision for the developers, not the gamers.
https://gamrconnect.vgchartz.com/thread.php?id=241866&page=1
Nautilus said: I doubt that each minigame will contain something like 40 hours of unque experiences on it, maybe barring Project Giant Robot, but even then... I guess we will see. |
Why is this the threshold?
I think our utility curves got messed up seriously by the iPhone. You can buy an iPhone with a 326 DPI screen for $349. Access to websites like YouTube and Twitch are effective free if you don't value the time you spend watching advertisements.
If you break it down to cost per hour of entertainment, nothing will ever, ever, ever beat a smart phone.
But people still spend money on other experiences. Families still load their cars up, drive across the country, and spend $100 a head for a 10 hour day at Disneyland. People still spend good money to hear live music when they could listen to better quality recordings for the cost of a Spotify membership.
I think we miss the forest through the trees a bit when we try to break everything down this way.
Jranation said: I mean..... I rather buy this than 1 2 Switch...... |
I rather buy this than the rumoured VR headset. Specially because I hate VR headsets xD.
Volterra_90 said:
I rather buy this than the rumoured VR headset. Specially because I hate VR headsets xD. |
If Nintendo sells cardboard at this price point, I wont be ready for the price of the Switch VR.......
Pocky Lover Boy!