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Forums - Nintendo Discussion - Thoughts on the Switch's current 2018 Q1-Q2 lineup?

The line-up is pretty good. Hollow Knight is releasing soon.



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habam said:
The_Liquid_Laser said: 

I am not sure where you are getting your data from.  I did a search on the specs of the various consoles and this is what I came up with.  Now anyone viewing this post can decide if the Switch's capabilities are closer to PS3/Xbox360 or PS4/XBox1.

  PS3 XBox360 Wii U Switch XBox1 PS4
TeraFLOPS .230 .240 .352 1 1.31 1.843
% increase over PS3 0% 4% 53% 335% 470% 701%
RAM in GB .512 .512 2 4 8 8
% increase over PS3 0% 0% 291% 681% 1463% 1463%


Sources:
https://www.gamespot.com/gallery/console-gpu-power-compared-ranking-systems-by-flop/2900-1334/7/
http://www.trustedreviews.com/opinion/nintendo-switch-vs-ps4-and-xbox-one-2949935
http://www.ign.com/wikis/wii-u/Wii_U_Tech_Specs
https://www.gamespot.com/forums/system-wars-314159282/ps3-ram-vs-xbox-360-ram-26456612/

Your comparing FP 16 (Switch Wii U) Gflops to Fp 32 Gflops (PS4, Xbox One, Ps3, Xbox 360).

 

Also 1 Tflops in Fp16 is achieved by the Tegra X1 on 1 GHZ, the Switchs Tegra X1 runs ~760 MHZ docked and ~350MHZ undocked.

 

I do know its pretty hard to understand for people that dont know much about that stuff.

Here are some sources:

http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis

https://www.engadget.com/2016/12/19/the-nintendo-switch-could-be-twice-as-powerful-while-docked/

https://www.reddit.com/r/NintendoSwitch/comments/5urua3/explanation_of_flops_and_fp32_and_fp16/

The main problem I have with these sources is that they were written before the Switch was even released.  Have you considered that they might be wrong and the more modern sources are correct?



The_Liquid_Laser said:

The main problem I have with these sources is that they were written before the Switch was even released.  Have you considered that they might be wrong and the more modern sources are correct?

The Eurogamer leaks from Summer 2016 all prooved to be 100% correct. Xrays shortly after the Switch launchs confirmed the Tegra X1 chip. So nonumbers are still 100% legit, im sure you could also find more modern sources about it if you want to. 

 

Im not bothering anymore to proof you wrong though. If you feel better thinking the switch has 1 Gflops in Fp32 and is almost as strong as the xbox one with power consumption of just 15 wattage, just keep thinking it and have a great day.



The_Liquid_Laser said:
habam said:

Sorry but that is just wrong.

 

1. We are comparing handheld performance. The switch’s max resolution in handheld mode is 720p, not 1080p. 

2. switch docked has 376 gflops, undocked 192 gflops. Ps3 and Xbox 360 had 240 gflops (but less ram and outdated architecture). Xbox one has 1250 gflops, ps4 has 1850. where on hell should the switch be more similar to the 8th gen lmao ?

 

the switch in docked mode can run some 7th gen game in 1080p. That’s it. In handheld mode it’s as powerful as the 7th gen. It’s not capable to run real 8th gen games like Witcher 3 at all. It’s even a big surprise they got doom running on sub 720p, unstable 30 FPS and lower then low settings. The game runs 900p-1080p 60fps high settings on the ps4. How is that a similar resolution lmao

 

the switch uses a 3 year old arm based mobile tablet soc that has (in docked mode) ~20% of the power of the ps4 and ~33% of the power of the Xbox one and ~170% of 7th gen power. 


I am not sure where you are getting your data from.  I did a search on the specs of the various consoles and this is what I came up with.  Now anyone viewing this post can decide if the Switch's capabilities are closer to PS3/Xbox360 or PS4/XBox1.

  PS3 XBox360 Wii U Switch XBox1 PS4
TeraFLOPS .230 .240 .352 1 *0.376
1.31 1.843
% increase over PS3 0% 4% 53% 335% 470% 701%
RAM in GB .512 .512 2 4 8 8
% increase over PS3 0% 0% 291% 681% 1463% 1463%


Sources:
https://www.gamespot.com/gallery/console-gpu-power-compared-ranking-systems-by-flop/2900-1334/7/
http://www.trustedreviews.com/opinion/nintendo-switch-vs-ps4-and-xbox-one-2949935
http://www.ign.com/wikis/wii-u/Wii_U_Tech_Specs
https://www.gamespot.com/forums/system-wars-314159282/ps3-ram-vs-xbox-360-ram-26456612/

The_Liquid_Laser :

Your wrong. And somehow you found wrong info on the net and sourced sites on the internet to link too <.<

1) PS3 > XB360 in terms of overall performance, it was just harder to code for and make use of that extra power.
2) Switch is 376 Gflops/192 Gflops (docked/handheld Fp32)

source:   https://en.wikipedia.org/wiki/Nintendo_Switch + math.

it works like this (shaders * 2 * clock frequency):


Switch (when docked, at full speed) :
256 cores x 2 x 0.768 (768mhz - gpu max clocks) = 393 Gflops  (avg gpu clock speeds are abit lower though, hence the 376 Gflop nr)

(its probably to do with how hot it gets, and nitnendo not wanting it getting that hot, so it throttles down abit)

Switch (handheld):
256 x 2 x 0.386 (386mhz in handheld mode + boost mode) = 196 Glop (this is powerdraining mode)
256 x 2 x 0.307 (307mhz in handheld mode) = 157 Gflops (this is normal handheld mode, for less demanding games)

PS4:
1152 x 2 x 0.800 (800mhz) = 1,843 (since its over 1000, you can say Tflops, instead of Gflops) = 1.84 Tflops.

 

In terms of raw performance, I think its safe to say that PS4 generally has 4-5 times the specs of the Switch (when docked).
The terms of differnce in memory bandwidth ect, is really big.

 

"The main problem I have with these sources is that they were written before the Switch was even released.  Have you considered that they might be wrong and the more modern sources are correct?" - Liquid_Laser

^ Its confirmed to be such a chip (they X-rayed it), with that amount of cores, and they can read the speeds (clocks) they run at = you know how powerfull it is. Theres no reason for you to be skeptical at all.

 

If the Switch really was 1Tflop of Fp32, it would be able to run much better looking games (ports) that ran much closer to the Xbox version, than what the switch does now.  Logic says your wrong too, if the X-ray chip, and clock speed reads from programs, dont convince you, and verbal confirmation of chip ect.

 

"Those numbers are wrong AND gflops from nvidea aren't 1:1 with amd. Doom is a rushed port, the switch can run it better than that." - Liquid_Laser

Its not a rushed port.
Those devs worked hard to get it able to run as it does, and put alot of effort into it.

http://nintendoeverything.com/doom-switch-dev-says-the-port-has-been-wicked-hard-wishes-gamers-didnt-focus-on-tech-specs-over-fun/

Its crazy they even got it running on the Switch at all.
Also a Flop is a Flop.... only its a theoretical number, so it's not always equal in terms of performance impact.

However even if you give Nvidia (not nvidea) say a 10% edge, that wont make the 396 Gflop Switch able to compete with a 1840 Gflop PS4 in terms of graphical performance.


Last edited by JRPGfan - on 13 January 2018

 

JRPGfan said:

The_Liquid_Laser :

Your wrong. And somehow you found wrong info on the net and sourced sites on the internet to link too <.<

1) PS3 > XB360 in terms of overall performance, it was just harder to code for and make use of that extra power.
2) Switch is 376 Gflops/192 Gflops (docked/handheld Fp32)

source:   https://en.wikipedia.org/wiki/Nintendo_Switch + math.

it works like this (shaders * 2 * clock frequency):


Switch (when docked, at full speed) :
256 cores x 2 x 0.768 (768mhz - gpu max clocks) = 393 Gflops  (avg gpu clock speeds are abit lower though, hence the 376 Gflop nr)

(its probably to do with how hot it gets, and nitnendo not wanting it getting that hot, so it throttles down abit)

Switch (handheld):
256 x 2 x 0.386 (386mhz in handheld mode + boost mode) = 196 Glop (this is powerdraining mode)
256 x 2 x 0.307 (307mhz in handheld mode) = 157 Gflops (this is normal handheld mode, for less demanding games)

PS4:
1152 x 2 x 0.800 (800mhz) = 1,843 (since its over 1000, you can say Tflops, instead of Gflops) = 1.84 Tflops.

 

In terms of raw performance, I think its safe to say that PS4 generally has 4-5 times the specs of the Switch (when docked).
The terms of differnce in memory bandwidth ect, is really big.

 

Hey, I'm not married to this data.  But if my data is wrong, then just link to a clear simple source.  (You know, like I did.)  It should stated clearly, like in a sentence or a table entry.  If you really have to argue your point, then you've already lost.  This is the sort of info that a person should be able to look up.


JRPGfan said: 

"The main problem I have with these sources is that they were written before the Switch was even released.  Have you considered that they might be wrong and the more modern sources are correct?" - Liquid_Laser

^ Its confirmed to be such a chip (they X-rayed it), with that amount of cores, and they can read the speeds (clocks) they run at = you know how powerfull it is. Theres no reason for you to be skeptical at all.

 

Source?

JRPGfan said: 

"Those numbers are wrong AND gflops from nvidea aren't 1:1 with amd. Doom is a rushed port, the switch can run it better than that." Liquid_Laser

I never even said this.  Not sure why you are putting words into my mouth.



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The_Liquid_Laser said:
JRPGfan said:

The_Liquid_Laser :

Your wrong. And somehow you found wrong info on the net and sourced sites on the internet to link too <.<

1) PS3 > XB360 in terms of overall performance, it was just harder to code for and make use of that extra power.
2) Switch is 376 Gflops/192 Gflops (docked/handheld Fp32)

source:   https://en.wikipedia.org/wiki/Nintendo_Switch + math.

it works like this (shaders * 2 * clock frequency):


Switch (when docked, at full speed) :
256 cores x 2 x 0.768 (768mhz - gpu max clocks) = 393 Gflops  (avg gpu clock speeds are abit lower though, hence the 376 Gflop nr)

(its probably to do with how hot it gets, and nitnendo not wanting it getting that hot, so it throttles down abit)

Switch (handheld):
256 x 2 x 0.386 (386mhz in handheld mode + boost mode) = 196 Glop (this is powerdraining mode)
256 x 2 x 0.307 (307mhz in handheld mode) = 157 Gflops (this is normal handheld mode, for less demanding games)

PS4:
1152 x 2 x 0.800 (800mhz) = 1,843 (since its over 1000, you can say Tflops, instead of Gflops) = 1.84 Tflops.

 

In terms of raw performance, I think its safe to say that PS4 generally has 4-5 times the specs of the Switch (when docked).
The terms of differnce in memory bandwidth ect, is really big.

 

Hey, I'm not married to this data.  But if my data is wrong, then just link to a clear simple source.  (You know, like I did.)  It should stated clearly, like in a sentence or a table entry.  If you really have to argue your point, then you've already lost.  This is the sort of info that a person should be able to look up.


JRPGfan said: 

"The main problem I have with these sources is that they were written before the Switch was even released.  Have you considered that they might be wrong and the more modern sources are correct?" - Liquid_Laser

^ Its confirmed to be such a chip (they X-rayed it), with that amount of cores, and they can read the speeds (clocks) they run at = you know how powerfull it is. Theres no reason for you to be skeptical at all.

 

Source?

JRPGfan said: 

"Those numbers are wrong AND gflops from nvidea aren't 1:1 with amd. Doom is a rushed port, the switch can run it better than that." Liquid_Laser

I never even said this.  Not sure why you are putting words into my mouth.

1) Wanting a table that sates clearly how fast is it, vs useing math.

Why is having it in a table clearly stated better? you yourself found a source that showed wrong info. Isnt it better to understand how they reach those numbers? and then use your head abit? when its such a easy formula to reach the numbers shown?

also I did link a source..... The Wiki for the nintendo switch.

https://en.wikipedia.org/wiki/Nintendo_Switch   
(this mentions core counts of the chip, and their speeds) + formula for calculating Gflops = win ?

2)  The x-ray that shows its a normal Tegra chip:

http://techinsights.com/about-techinsights/overview/blog/nintendo-switch-teardown/

http://techinsights.com/techinsights/img/teardown/nintendo-switch/Nvidia-T210-med.jpg

Video about it:  https://www.youtube.com/watch?time_continue=47&v=wsIoqPZvw0c

 

3) "I never even said this."

Genos8 said:
habam said:

Those numbers are wrong AND gflops from nvidea aren't 1:1 with amd. Doom is a rushed port, the switch can run it better than that.

Damn your actually right about this one... it was Genos8, mistook him for you.



Bayonetta 2, DKC: Tropical Freeze, Street Fighter 30th AC and The World Ends With You will do me just fine.



Decent on its own

Compared to ps4 its like a month of games.



 

My youtube gaming page.

http://www.youtube.com/user/klaudkil

Kirby, Bayonetta 1+2 and Hyrule Warriors are def pickups for me, but I'm addicted to Splatoon 2, so I don't really need any more games to satisfy me lol

Plus the portability, so yeah. Absolutely worth it. I don't think Nintendo need to announce anymore first party exclusives to satisfy me (besides Mario Maker...) I just want some more third party support. GTA please.