By using this site, you agree to our Privacy Policy and our Terms of Use. Close
habam said:
The_Liquid_Laser said: 

I am not sure where you are getting your data from.  I did a search on the specs of the various consoles and this is what I came up with.  Now anyone viewing this post can decide if the Switch's capabilities are closer to PS3/Xbox360 or PS4/XBox1.

  PS3 XBox360 Wii U Switch XBox1 PS4
TeraFLOPS .230 .240 .352 1 1.31 1.843
% increase over PS3 0% 4% 53% 335% 470% 701%
RAM in GB .512 .512 2 4 8 8
% increase over PS3 0% 0% 291% 681% 1463% 1463%


Sources:
https://www.gamespot.com/gallery/console-gpu-power-compared-ranking-systems-by-flop/2900-1334/7/
http://www.trustedreviews.com/opinion/nintendo-switch-vs-ps4-and-xbox-one-2949935
http://www.ign.com/wikis/wii-u/Wii_U_Tech_Specs
https://www.gamespot.com/forums/system-wars-314159282/ps3-ram-vs-xbox-360-ram-26456612/

Your comparing FP 16 (Switch Wii U) Gflops to Fp 32 Gflops (PS4, Xbox One, Ps3, Xbox 360).

 

Also 1 Tflops in Fp16 is achieved by the Tegra X1 on 1 GHZ, the Switchs Tegra X1 runs ~760 MHZ docked and ~350MHZ undocked.

 

I do know its pretty hard to understand for people that dont know much about that stuff.

Here are some sources:

http://www.eurogamer.net/articles/digitalfoundry-2016-nintendo-switch-spec-analysis

https://www.engadget.com/2016/12/19/the-nintendo-switch-could-be-twice-as-powerful-while-docked/

https://www.reddit.com/r/NintendoSwitch/comments/5urua3/explanation_of_flops_and_fp32_and_fp16/

The main problem I have with these sources is that they were written before the Switch was even released.  Have you considered that they might be wrong and the more modern sources are correct?