I used to feel this way but now I'm not so sure. The obvious advantages of weapon durability are making the game more like a survival game, encouraging the use of different weapons, and making for fun random moments. The obvious disadvantage is that combat is based more on weapon durability than skill, the weapons get destroyed way too easily, and instead of making a plethora of actually interesting and diverse weapons to account for wanting to experiment with your roster you pretty much have to because of weapon durability.
As I see it it's a tie in terms of pros and cons, if not a little bit more cons than pros
I didn't think combat was more durability than skill focused at all, all the durability in the world wouldn't help you if you didn't have the skill to plan and execute your attack. And I thought there was plenty of weapon diversity, you had everything from swords to clubs to axes to spears to hammers to bows to wands, you had weapons of steel, wood, bone, fire, ice, electric. Taking away the durability would have made it a lot less dynamic and exciting IMHO; I appreciated each weapon all the more for being finite, and you can't just pick one and overuse it.
Bet with Liquidlaser: I say PS5 and Xbox Series will sell more than 56 million combined by the end of 2023.