AngryLittleAlchemist said:
Like I said, it's a double edged sword but I can practically guarantee that combat is more based on durability than skill. You can literally pause the game and heal all you'd like in the middle of combat, a luxury your AI combatants don't have. The combat in the game is based almost entirely on easy to defeat minions or mini-bosses, and the mini bosses are extremely easy to figure out after a couple of tries. The only concern during those battles is your weapon durability and not your skill, and it can actually make the game less fun when you spend almost an entire arsenal on an enemy to find out the rewards are shitty or mediocre. There IS a lot of weapon diversity don't get me wrong, but that isn't the same as making really unique weapons or weapons with special traits(not stuff like "fire sword" or "ice stick") that make you naturally want to switch out weapons. I'm not sure the combat system of Zelda could really handle unique weaponry because there isn't a lot in the game as is, but it would be cool to see more stuff akin to Dark Souls(yes I'm sorry this example is used all the time) which had a shit ton of cool weapons to try out. The durability definitely adds an element of dynamic and exciting combat but after the 30th weapon break it gets old. It rarely feels like it excites you, it's mostly just an "Ugh, ok. Now I have to Switch over to this weapon now." It also breaks the momentum of battle because of BOTW's shitty UI. |
You can't heal endlessly though, you can only heal as much as you've got healing items for, so that's a matter of planning. If you're finding yourself continuously burning through nearly all of your arsenal in fights, then you might need to plan better; save your stronger weapons for stronger foes, make use of other offensive options like bombs, physics, or bows.








